Hi Roland, Robert,
I have merged all your changes as is, and checked them in.
Very cool, this is a good tool when doing profiling and to determine
bottlenecks. Texture statistics (number, size, memory) might also
eventually be a good candidate for addition to the stats display...
Perhaps number of shaders too? Some shader statistics seem essential as
we're more and more moving to shader-based rendering pipelines.
It's all a question of how to get the info quickly and non-intrusively,
I know, but these are very good tools when tuning graphics software. The
more concrete information you can tell your artists about what they need
to improve in their models/textures/etc., the better.
What do you think?
J-S
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Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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