Hi all, If we have a work around for some bugs in the openscenegraph core, we should try to remove just bugs. but i can never assume that all of our client system are uptodate. of course if we working on own system, works around are really bad, but in general i prefer work around from driver update. so i am not liking to update the svn. once we found a better solution this will be greate, but actually we need a new driver from nvidia. actually everthings works good.
adrian 2008/10/3 Wojciech Lewandowski <[EMAIL PROTECTED]> > Cool! Someone cares ;-) > > Would you volunteer to add this option to CMAke ? Unfortunately I have no > experience in CMakeLists.txt and I would prefer to not learn it on > contributions which could easily crash systems of other users. > > Now seriously, I am not pushing workaround removal. I have added this > workaround, sent bug report and repro code to NVidia and promised I will let > comunitiy know when NVidia fixes the bug. So now I have good news and thus I > have reverted my changes. If community wants to keep the workaround for > longer, its OK by me. Last time Robert decided to keep it a bit longer I > suppose he may want to continue this policy. > > Robert, If you decide to keep the workaround please leave new comment I > have added. It may provide information for others interested when and in > which drivers bugs were fixed. > > Cheers, > Wojtek > > -----Original Message----- > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] Behalf Of *Donn > Mielcarek > *Sent:* Friday, October 03, 2008 7:24 PM > *To:* OpenSceneGraph Submissions > *Subject:* Re: [osg-submissions] Right time to remove > repeatingmakeCurrentContext workaround ? > > I'm sorry, but you should not assume that everyone > is automatically going to update his driver. It would > be better to make this a Cmake option. > > > On Fri, Oct 3, 2008 at 10:14 AM, Wojciech Lewandowski < > [EMAIL PROTECTED]> wrote: > >> >> Hi Robert, >> >> I am sending in modified GraphicsWindowWin32.cpp. Few days ago NVidia >> posted certified drivers ver 178.13 that are free from the bug for which I >> added the workaround. I guess its good moment to get rid of this workaround. >> I have not removed it but commented out in case there are others that have >> not switched to new drivers yet. This way they may revert to former version >> if really needed. I think we may completely remove the code after few more >> driver releases. >> >> Cheers, >> Wojtek >> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> >> > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > -- ******************************************** Adrian Egli
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