Hi J.P, I've now merged and submitted your example to OpenSceneGraph and OpenSceneGraph-Data svn/trunk, nice little example BTW :-)
On Tue, Oct 14, 2008 at 3:16 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi J.P, > > Thanks for the cleaned up example. I've begun merging but looking at > the shders program I do wonder if I could just integrate this shader > directly into the application. I've recently added an osg2cpp utility > that converts shader files into .cpp's that declare the program as a > char[] that can be included into your app and compiled in. I've used > this approach in updates to osgvolume. > > Would you be happy for me to make this change to your code? > > Robert. > > On Mon, Oct 13, 2008 at 1:57 PM, J.P. Delport <[EMAIL PROTECTED]> wrote: >> Hi Robert, >> >> attached pls find a cleaned up version of the game of life example. >> >> The example illustrates, using Conway's game of life [1], how to do >> flip-flop (aka ping-pong) rendering using two textures and FBOs. It uses two >> branches, each with a camera, one of which is selected during a rendering >> pass [2]. >> >> [1] http://en.wikipedia.org/wiki/Conway's_Game_of_Life >> [2] This is not the only (or fastest) way to do it, but an easy way in OSG. >> >> Run with e.g. >> osggameoflife --startim Images/land_shallow_topo_2048.jpg >> >> rgds >> jp >> >> -- >> This message is subject to the CSIR's copyright terms and conditions, e-mail >> legal notice, and implemented Open Document Format (ODF) standard. The full >> disclaimer details can be found at http://www.csir.co.za/disclaimer.html. >> >> This message has been scanned for viruses and dangerous content by >> MailScanner, and is believed to be clean. MailScanner thanks Transtec >> Computers for their support. >> >> >> _______________________________________________ >> osg-submissions mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >> >> > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
