On Tue, Oct 14, 2008 at 3:47 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hi Robert, > >> Sorry about this JS, gameoflife_frag.cpp was just an experiement at my >> end, didn't mean to check it in, now fixed the the CMakeLists.txt so >> it doesn't include the gameoflife_frag.cpp. Please note you'll need >> to update to the OpenSceneGraph-Data/trunk to get J.P's shader. > > OK, no problem. BTW, when loading the shaders, if they're not found, does > the error message mention that they can be found in OpenSceneGraph-Data? > > Might just be a good idea to try and cut down on the questions on osg-users > :-)
I added a check to report that it couldn't find the shader to code, but it doesn't suggest where to find it beyond reporting the file name. The solution to this shader question is probably to integrate the shader directly into the source as I suggested earlier, but I'll wait on feedback from JP before doing anything on this. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
