Hi,

On Montag, 27. Oktober 2008, Robert Osfield wrote:
> I have gone ahead an merged your changes.  I'm actually tempted to go
> further and remove the whole dual repeat/clamping texture code so that
> there is just one texture as things stand now the clamped texture is
> totally redundant and potential confusing for future maintenance.
I would like to do so too. I left it there if John comes up with soemthing so 
that we need that again. Ok, svn would be our friend than ...

> There other thing I wonder is whether turning clamping on is something
> might something you can autodetect by looking at the texture
> coordinates on the geometry to see if it stays in the 0.0 to 1.0, if
> so then clamping would be appropriate.
Hmm, I am not sure if this is the way to go.
Ac3d also has a graphical editor for texture coordinates. Using that you will 
quite allways have texture coordinate values of 1+-0.02 at least for tecture 
coordinates that meant to be exactly 1. So I doubt that you can decide it on 
coords being smaller equal than 1. Otoh, if you test with a tolerance, you 
might screw up exact and explicitly set texture coordinates from an other 
example.
I would vote for reading what is in the file and what some /standard/ tells. 
If you don't want that, ac might be a poor choice for the file format or you 
might do postprocessing ...

I also saw the thread wher John is again available...

Greetings and thanks

Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]
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