Hi everyone, Do you think it could be wise to make osgParticle::ParticleSystemUpdater::addParticleSystem() and removeParticleSystem() virtual?
Actually, I have a class that is *VERY* close to ParticleSystemUpdater (named "AutoParticleSystemUpdater", it destroys particle systems that don't have particles anymore), but I need to redefine addParticleSystem() and traverse(). The last one is already virtual, but not addParticleSystem(), so I did an ugly copy of the class instead of derivating it. What do you think about it? Sincerely, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
