Hi Jaromir,

I've just attempted a merge, but am getting an error:

home/robert/OpenSceneGraph/examples/osgpackeddepthstencil/osgpackeddepthstencil.cpp:
In function 'int main(int, char**)':
/home/robert/OpenSceneGraph/examples/osgpackeddepthstencil/osgpackeddepthstencil.cpp:182:
error: 'GL_STENCIL_INDEX_EXT' was not declared in this scope

My gl.h only contains GL_STENCIL_INDEX.   We'll need to define
GL_STENCIL_INDEX in one of the headers, and make sure that the value
of GL_STENCIL_INDEX_EXT and  GL_STENCIL_INDEX are consistent.

My gl.h has:

gl.h:#define GL_STENCIL_INDEX                   0x1901

Robert.

On Fri, Nov 21, 2008 at 1:58 PM, Jaromír Vítek <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> Thanks for merge. In attachment are another fixes for using packed
> depth+stencil (PDS).
>
> * When used PDS RenderStage::runCameraSetUp sets flag that FBO has already
> stencil,depth buffer attached. Prevents adding next depth buffer.
> * Sets correct traits for p-buffer if used PDS and something goes wrong with
> FBO setup or p-buffer is used directly.
> * Adds warning to camera if user add depth/stencil already attached through
> PDS.
> * Sets blitMask when use blit to resolve buffer.
>
> There is also new example with using multisampled FBO.
>
> Jaromir.
>
> Robert Osfield napsal(a):
>>
>> Thanks for the example, now merged and submitted to SVN.
>>
>> On Sun, Nov 9, 2008 at 9:28 PM, Jaromír Vítek <[EMAIL PROTECTED]>
>> wrote:
>>
>>>
>>> Hi Robert,
>>> Thank you for your review and aditional fix. I will change better myself
>>> next time. I have prepared a test case for new feature.
>>>
>>> Jaromir.
>>>
>>> Robert Osfield napsal(a):
>>>
>>>>
>>>> HI Jaromir,
>>>>
>>>> Your changes are now merged and submitted to SVN, as revision 9136.  I
>>>> haven't been able to test them as you didn't provide a test case.
>>>>
>>>> Your submissions was missing .osg and .ive support so I've added this.
>>>>  The revision number was 9137, could you please look up the changes I
>>>> made so you know if future what type of additional work is required
>>>> when you add features to the core OSG.
>>>>
>>>> Robert.
>>>>
>>>>
>>>
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>>>
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