Hi Joakim, Horahh!!! We got there in the end ;-)
These changes look good and are now merged and submitted to svn. The only question that I niggles at me is that of the orientation of the axis of rotation. This only affects axial billboards. What type of billboards are there in your model? Robert. On Mon, Nov 24, 2008 at 5:55 PM, Joakim Simonsson <[EMAIL PROTECTED]> wrote: > > > Here you go. > > > I am little bit unsure about line 4501. > > When iterating a Vec4Array, the matrix muliplication is done in the reverse > order compared to when iterating the Vec3Array. > > I have only tested the code with the Vec3Array. > > In what circumstances can a geometry contain Vec4 vertices? Could it be > something with homogeneous coordinates? > > I want to test that part of the code, but don't know how to generate > geometry with Vec4 vertices. > > > > On Mon, 24 Nov 2008 18:04:46 +0100, Joakim Simonsson <[EMAIL PROTECTED]> > wrote: > >> On Mon, 24 Nov 2008 16:07:14 +0100, Robert Osfield >> <[EMAIL PROTECTED]> wrote: >> >>> Hi Joaskim, >>> >>> You really need to use an example where Bpos is not 0,0,0 as this is >>> the instance where your original maths is equal to my suggested maths, >>> once Bpos does not equal to 0,0,0 I believe you maths will break down. >>> >> >> Yep you are right! >> >> Of course. Sorry for beeing so blind. >> >> I will update my submission are resend. >> >> > > > > -- > Joakim Simonsson > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
