Hi Robert, thanks for having a look through the code and your comments.
Quoting Robert Osfield <[email protected]>: > If one want to create a custom Node for doing this, then it's place > would be in osgFX sitting alongside osgFX::Scribe, and something that > acts as a decorator of the subgraph that we intend to add normals to. > This would take more effort to code, but it'd also be far more > flexible and reusable. While it certainly would be nice to have the normals updated automatically when the underlying geometry changes I'm not aware of a mechanism to detect changes to individual nodes. Is there something for that? Maybe something that could detect changes to Nodes in general? The notorious ShapeDrawable and vertex/geometry shaders would also make it more difficult if not impossible. If I refactor the class into a function that returns a Geode, would that be sufficient? Cheers, /ulrich _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
