The attached ReaderWriterGLSL.cpp conveniently sets the shader type when
the filename extension is "vert" or "frag" but still lets this be
overridden by the Options (for those crazy people who store their
fragment shaders in .vert files :) ).

--
Bryan Thrall
FlightSafety International
[email protected]
 

Attachment: ReaderWriterGLSL.cpp
Description: ReaderWriterGLSL.cpp

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