Thanks Bryan, changes look sensible, now merged and submitted to svn/trunk.

On Wed, Mar 11, 2009 at 7:22 PM, Thrall, Bryan
<[email protected]> wrote:
>
> The attached ReaderWriterGLSL.cpp conveniently sets the shader type when
> the filename extension is "vert" or "frag" but still lets this be
> overridden by the Options (for those crazy people who store their
> fragment shaders in .vert files :) ).
>
> --
> Bryan Thrall
> FlightSafety International
> [email protected]
>
>
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