Thanks Bryan, changes look sensible, now merged and submitted to svn/trunk.
On Wed, Mar 11, 2009 at 7:22 PM, Thrall, Bryan <[email protected]> wrote: > > The attached ReaderWriterGLSL.cpp conveniently sets the shader type when > the filename extension is "vert" or "frag" but still lets this be > overridden by the Options (for those crazy people who store their > fragment shaders in .vert files :) ). > > -- > Bryan Thrall > FlightSafety International > [email protected] > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
