Hi Martin, I've just reviewed your changes and mostly that are OK, but I refactored thing a little so that all the code is in the ReaderWriter3DC.cpp so that the hand maintained XCode projects needn't be updated and have also retain some of the original code to avoid performance issues when handling really large datasets. The code that you removed barched the vertex data into blocks to avoid the vertex buffer object size being too large to be efficiently handled by the graphics card. This is crucial to getting good performance when handling tens of millions of vertices.
Could you do an svn update and double check that everything is still working for you, Cheers, Robert. On Wed, Apr 8, 2009 at 3:19 PM, Martin Beckett <[email protected]> wrote: > I have fixed up the 3DC reader to handle any field separator so it can read > x,y,z files and added ability to write a 3DC file. > > I also cleaned up the code a little (it was doing two passes through the > file for no reason) > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=9920#9920 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > >
_______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
