Hi Martin,

I've just reviewed your changes and mostly that are OK, but I refactored
thing a little so that all the code is in the ReaderWriter3DC.cpp so that
the hand maintained XCode projects needn't be updated and have also retain
some of the original code to avoid performance issues when handling really
large datasets.  The code that you removed barched the vertex data into
blocks to avoid the vertex buffer object size being too large to be
efficiently handled by the graphics card.  This is crucial to getting good
performance when handling tens of millions of vertices.

Could you do an svn update and double check that everything is still working
for you,

Cheers,
Robert.

On Wed, Apr 8, 2009 at 3:19 PM, Martin Beckett <[email protected]> wrote:

> I have fixed up the 3DC reader to handle any field separator so it can read
> x,y,z files and added ability to write a 3DC file.
>
> I also cleaned up the code a little (it was doing two passes through the
> file for no reason)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=9920#9920
>
>
>
>
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