Hi Martin,

On Thu, Apr 9, 2009 at 5:51 PM, Martin Beckett <[email protected]> wrote:

> Which branch is the merged one in - I can't find it?


svn/trunk, just checked and looks to be checked in OK.


> The original code preread the file to count how many points - but then
> ignored the value and reserved 10,000 points irrespective of the size.
> Is 10,000 points the maximum for a node?
>

The old code was the counting part, then I obvious deprected by the chunking
code.  Breaking the model up to chunks is important as it makes a big
difference to performance.  osg::Geometry itself and OpenGL can handle much
larger point datasets than 10,000 points but such large dataset don't
perform we'll.   One has to look at the way the OpenGL fifo is filled and
emptied, and how VBO data is uploaded asyncrnously to understand why this
makes a big difference.

Robert.
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