This is necessary to build the old flt loader from the deprecated SVN.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
SET(TARGET_SRC
        BoundingVolumeRecords.cpp
        BSPRecord.cpp
        ColorPaletteRecord.cpp
        CommentRecord.cpp
        ControlRecord.cpp
        DofRecord.cpp
        ExtensionRecord.cpp
        ExternalRecord.cpp
        FaceRecord.cpp
        FindExternalModelVisitor.cpp
        flt.cpp
        flt2osg.cpp
        FltFile.cpp
        GeoSetBuilder.cpp
        GroupRecord.cpp
        HeaderRecord.cpp
        Input.cpp
        InstanceRecords.cpp
        LightPointPaletteRecords.cpp
        LightPointRecord.cpp
        LightPointSystemRecord.cpp
        LightSourcePaletteRecord.cpp
        LightSourceRecord.cpp
        LocalVertexPoolRecord.cpp
        LodRecord.cpp
        LongIDRecord.cpp
        MaterialPaletteRecord.cpp
        MeshPrimitiveRecord.cpp
        MeshRecord.cpp
        MultiTextureRecord.cpp
        ObjectRecord.cpp
        OldMaterialPaletteRecord.cpp
        OldVertexRecords.cpp
        Pool.cpp
        ReaderWriterATTR.cpp
        ReaderWriterFLT.cpp
        Record.cpp
        RecordVisitor.cpp
        Registry.cpp
        RoadRecords.cpp
        SwitchRecord.cpp
        TextureMappingPaletteRecord.cpp
        TexturePaletteRecord.cpp
        TransformationRecords.cpp
        UnknownRecord.cpp
        UVListRecord.cpp
        VertexPoolRecords.cpp
)

SET(TARGET_H
        AttrData.h
        BoundingVolumeRecords.h
        BSPRecord.h
        ColorPaletteRecord.h
        CommentRecord.h
        ControlRecord.h
        DofRecord.h
        ExtensionRecord.h
        ExternalRecord.h
        FaceRecord.h
        FindExternalModelVisitor.h
        flt.h
        flt2osg.h
        FltFile.h
        FltRecords.h
        GeoSetBuilder.h
        GroupRecord.h
        HeaderRecord.h
        Input.h
        InstanceRecords.h
        LightPointPaletteRecords.h
        LightPointRecord.h
        LightPointSystemRecord.h
        LightSourcePaletteRecord.h
        LightSourceRecord.h
        LocalVertexPoolRecord.h
        LodRecord.h
        LongIDRecord.h
        MaterialPaletteRecord.h
        MeshPrimitiveRecord.h
        MeshRecord.h
        MultiTextureRecord.h
        ObjectRecord.h
        OldMaterialPaletteRecord.h
        OldVertexRecords.h
        opcodes.h
        Pool.h
        ReaderWriterFLT.h
        Record.h
        RecordVisitor.h
        Registry.h
        RoadRecords.h
        SwitchRecord.h
        TextureMappingPaletteRecord.h
        TexturePaletteRecord.h
        TransformationRecords.h
        UnknownRecord.h
        UVListRecord.h
        VertexPoolRecords.h
)

SET(TARGET_ADDED_LIBRARIES osgSim )

#### end var setup  ###
SETUP_PLUGIN(flt)
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