Thanks Chris, I've added this file into the flt directory in
svn/OpenSceneGraph/deprecated.

On Fri, Apr 24, 2009 at 10:21 PM, Chris 'Xenon' Hanson
<[email protected]> wrote:
>  This is necessary to build the old flt loader from the deprecated SVN.
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
> PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
> "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
>
> SET(TARGET_SRC
>        BoundingVolumeRecords.cpp
>        BSPRecord.cpp
>        ColorPaletteRecord.cpp
>        CommentRecord.cpp
>        ControlRecord.cpp
>        DofRecord.cpp
>        ExtensionRecord.cpp
>        ExternalRecord.cpp
>        FaceRecord.cpp
>        FindExternalModelVisitor.cpp
>        flt.cpp
>        flt2osg.cpp
>        FltFile.cpp
>        GeoSetBuilder.cpp
>        GroupRecord.cpp
>        HeaderRecord.cpp
>        Input.cpp
>        InstanceRecords.cpp
>        LightPointPaletteRecords.cpp
>        LightPointRecord.cpp
>        LightPointSystemRecord.cpp
>        LightSourcePaletteRecord.cpp
>        LightSourceRecord.cpp
>        LocalVertexPoolRecord.cpp
>        LodRecord.cpp
>        LongIDRecord.cpp
>        MaterialPaletteRecord.cpp
>        MeshPrimitiveRecord.cpp
>        MeshRecord.cpp
>        MultiTextureRecord.cpp
>        ObjectRecord.cpp
>        OldMaterialPaletteRecord.cpp
>        OldVertexRecords.cpp
>        Pool.cpp
>        ReaderWriterATTR.cpp
>        ReaderWriterFLT.cpp
>        Record.cpp
>        RecordVisitor.cpp
>        Registry.cpp
>        RoadRecords.cpp
>        SwitchRecord.cpp
>        TextureMappingPaletteRecord.cpp
>        TexturePaletteRecord.cpp
>        TransformationRecords.cpp
>        UnknownRecord.cpp
>        UVListRecord.cpp
>        VertexPoolRecords.cpp
> )
>
> SET(TARGET_H
>        AttrData.h
>        BoundingVolumeRecords.h
>        BSPRecord.h
>        ColorPaletteRecord.h
>        CommentRecord.h
>        ControlRecord.h
>        DofRecord.h
>        ExtensionRecord.h
>        ExternalRecord.h
>        FaceRecord.h
>        FindExternalModelVisitor.h
>        flt.h
>        flt2osg.h
>        FltFile.h
>        FltRecords.h
>        GeoSetBuilder.h
>        GroupRecord.h
>        HeaderRecord.h
>        Input.h
>        InstanceRecords.h
>        LightPointPaletteRecords.h
>        LightPointRecord.h
>        LightPointSystemRecord.h
>        LightSourcePaletteRecord.h
>        LightSourceRecord.h
>        LocalVertexPoolRecord.h
>        LodRecord.h
>        LongIDRecord.h
>        MaterialPaletteRecord.h
>        MeshPrimitiveRecord.h
>        MeshRecord.h
>        MultiTextureRecord.h
>        ObjectRecord.h
>        OldMaterialPaletteRecord.h
>        OldVertexRecords.h
>        opcodes.h
>        Pool.h
>        ReaderWriterFLT.h
>        Record.h
>        RecordVisitor.h
>        Registry.h
>        RoadRecords.h
>        SwitchRecord.h
>        TextureMappingPaletteRecord.h
>        TexturePaletteRecord.h
>        TransformationRecords.h
>        UnknownRecord.h
>        UVListRecord.h
>        VertexPoolRecords.h
> )
>
> SET(TARGET_ADDED_LIBRARIES osgSim )
>
> #### end var setup  ###
> SETUP_PLUGIN(flt)
>
> _______________________________________________
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>
>
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