Thanks Chris, I've added this file into the flt directory in svn/OpenSceneGraph/deprecated.
On Fri, Apr 24, 2009 at 10:21 PM, Chris 'Xenon' Hanson <[email protected]> wrote: > This is necessary to build the old flt loader from the deprecated SVN. > > -- > Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com > PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ > "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen > > SET(TARGET_SRC > BoundingVolumeRecords.cpp > BSPRecord.cpp > ColorPaletteRecord.cpp > CommentRecord.cpp > ControlRecord.cpp > DofRecord.cpp > ExtensionRecord.cpp > ExternalRecord.cpp > FaceRecord.cpp > FindExternalModelVisitor.cpp > flt.cpp > flt2osg.cpp > FltFile.cpp > GeoSetBuilder.cpp > GroupRecord.cpp > HeaderRecord.cpp > Input.cpp > InstanceRecords.cpp > LightPointPaletteRecords.cpp > LightPointRecord.cpp > LightPointSystemRecord.cpp > LightSourcePaletteRecord.cpp > LightSourceRecord.cpp > LocalVertexPoolRecord.cpp > LodRecord.cpp > LongIDRecord.cpp > MaterialPaletteRecord.cpp > MeshPrimitiveRecord.cpp > MeshRecord.cpp > MultiTextureRecord.cpp > ObjectRecord.cpp > OldMaterialPaletteRecord.cpp > OldVertexRecords.cpp > Pool.cpp > ReaderWriterATTR.cpp > ReaderWriterFLT.cpp > Record.cpp > RecordVisitor.cpp > Registry.cpp > RoadRecords.cpp > SwitchRecord.cpp > TextureMappingPaletteRecord.cpp > TexturePaletteRecord.cpp > TransformationRecords.cpp > UnknownRecord.cpp > UVListRecord.cpp > VertexPoolRecords.cpp > ) > > SET(TARGET_H > AttrData.h > BoundingVolumeRecords.h > BSPRecord.h > ColorPaletteRecord.h > CommentRecord.h > ControlRecord.h > DofRecord.h > ExtensionRecord.h > ExternalRecord.h > FaceRecord.h > FindExternalModelVisitor.h > flt.h > flt2osg.h > FltFile.h > FltRecords.h > GeoSetBuilder.h > GroupRecord.h > HeaderRecord.h > Input.h > InstanceRecords.h > LightPointPaletteRecords.h > LightPointRecord.h > LightPointSystemRecord.h > LightSourcePaletteRecord.h > LightSourceRecord.h > LocalVertexPoolRecord.h > LodRecord.h > LongIDRecord.h > MaterialPaletteRecord.h > MeshPrimitiveRecord.h > MeshRecord.h > MultiTextureRecord.h > ObjectRecord.h > OldMaterialPaletteRecord.h > OldVertexRecords.h > opcodes.h > Pool.h > ReaderWriterFLT.h > Record.h > RecordVisitor.h > Registry.h > RoadRecords.h > SwitchRecord.h > TextureMappingPaletteRecord.h > TexturePaletteRecord.h > TransformationRecords.h > UnknownRecord.h > UVListRecord.h > VertexPoolRecords.h > ) > > SET(TARGET_ADDED_LIBRARIES osgSim ) > > #### end var setup ### > SETUP_PLUGIN(flt) > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
