Generating a map file will also give you the symbols in VS 

Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Thrall, Bryan
Sent: Monday, May 18, 2009 1:19 PM
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] Changed header files BoundingSphere and
Vec*b

Robert Osfield wrote on Monday, May 18, 2009 11:22 AM:

> On Mon, May 18, 2009 at 5:17 PM, Simon Hammett 
> <[email protected]> wrote:
>> I think if you want to check whether you've broken the abi, you can 
>> check the exported symbols of the dlls/lib.
>> 
>> Breaking the abi means you get different mangled symbols.
> 
> I did look for a 3rd party tool to do the ABI checking for me but came

> across nothing.  It would be great to have something we could run from

> cmake.
> 
> What tools are available for publishing all entry points into a
library?

nm should work; Cygwin has a version that works on DLLs. Also for
windows, Visual Studio provides DEPENDS.exe which displays exported
symbols in a GUI (I don't know if it can output text).


--
Bryan Thrall
FlightSafety International
[email protected]
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