Hi Robert,

Did you mean osgModeling? :-) The website is:
http://code.google.com/p/osgmodeling/
I'm sorry for not updating it for a long time. But it's still alive and
looking for contributors! I don't know if Martin agrees to contribute the
GridTriangulator to that project. If possible, I would like to review the
code and try to merge it in a few days.

Wang Rui
2009/5/19 Robert Osfield <[email protected]>

> Hi Martin,
>
> I've done a quick check over the submission and it's pretty large,
> nearly 10,000 lines of code so isn't something that can easily just
> drop into an existing library like osgUtil.  It almost deserves a
> utility library all of it's own...
>
> There are other efforts underway that are developing geometry
> construction utilities for the OSG, so it might be worth making this
> work part of that effort.  I'm afraid I can't recall the project name
> or author's names, we'll need to do some searching of the osg archives
> for this.
>
> Robert.
>
> On Mon, May 11, 2009 at 4:59 AM, Martin Beckett <[email protected]> wrote:
> > Surface mesh generator based on the Poisson surface reconstruction method
> http://www.cs.jhu.edu/~misha/Code/PoissonRecon/
> >
> > It generates a 2d or 3d surface mesh using an octree and marching cubes
> but adaptively sizes the interval to match the rate of change of the surface
> so uses much less memory and time.
> > The degree of detail can be selected, although unfortunately it has to
> re-process the entire data to produce more detail - you can do continual
> LOD.
> >
> > It uses the normals to identify the local curvature so is ideal for data
> obtained from LIDAR or from laser surface measurements where the normals are
> known.
> >
> > It's the best 3D shape surface generator I have found so far and is
> better than the Delaunay Trianglulator for large 2.5D surfaces.
> >
> > Thanks
> > Martin Beckett
> >
> >
> > ps. The original code is heavily templated and so uses a .inl file for
> each .h. Not sure how OSG wants to deal with this.
> >
> > pps. Feel free to think of a better name!
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=11778#11778
> >
> >
> >
> >
> > _______________________________________________
> > osg-submissions mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >
> >
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