Hi Robert, Did you mean osgModeling? :-) The website is: http://code.google.com/p/osgmodeling/ I'm sorry for not updating it for a long time. But it's still alive and looking for contributors! I don't know if Martin agrees to contribute the GridTriangulator to that project. If possible, I would like to review the code and try to merge it in a few days.
Wang Rui 2009/5/19 Robert Osfield <[email protected]> > Hi Martin, > > I've done a quick check over the submission and it's pretty large, > nearly 10,000 lines of code so isn't something that can easily just > drop into an existing library like osgUtil. It almost deserves a > utility library all of it's own... > > There are other efforts underway that are developing geometry > construction utilities for the OSG, so it might be worth making this > work part of that effort. I'm afraid I can't recall the project name > or author's names, we'll need to do some searching of the osg archives > for this. > > Robert. > > On Mon, May 11, 2009 at 4:59 AM, Martin Beckett <[email protected]> wrote: > > Surface mesh generator based on the Poisson surface reconstruction method > http://www.cs.jhu.edu/~misha/Code/PoissonRecon/ > > > > It generates a 2d or 3d surface mesh using an octree and marching cubes > but adaptively sizes the interval to match the rate of change of the surface > so uses much less memory and time. > > The degree of detail can be selected, although unfortunately it has to > re-process the entire data to produce more detail - you can do continual > LOD. > > > > It uses the normals to identify the local curvature so is ideal for data > obtained from LIDAR or from laser surface measurements where the normals are > known. > > > > It's the best 3D shape surface generator I have found so far and is > better than the Delaunay Trianglulator for large 2.5D surfaces. > > > > Thanks > > Martin Beckett > > > > > > ps. The original code is heavily templated and so uses a .inl file for > each .h. Not sure how OSG wants to deal with this. > > > > pps. Feel free to think of a better name! > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=11778#11778 > > > > > > > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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