Hi Robert,

Thanks for the review.
I will take a look this week end.

Cheers
David



2009/5/19 Robert Osfield <[email protected]>

> Hi David,
>
>
> I have just merged your changes, and tweaked the RenderBin setup so
> that it's now down inside Dragger.cpp and looks like:
>
>
> /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
> //
> // ManipulatorRenderBin
> //
> static osgUtil::RenderBin* createManipulatorRenderBin()
> {
>    osg::ref_ptr<osgUtil::RenderBin> rb = new osgUtil::RenderBin();
>    osg::StateSet * ss = new osg::StateSet();
>
>    // switch off the Depth Test ==> Drawable is always draw over any
> other Drawables
>    ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF |
> osg::StateAttribute::OVERRIDE);
>
>    // switch on blending ==> Drawable is blend with Drawable back it
> //    ss->setAttributeAndModes(new
> osg::BlendColor(osg::Vec4(0.5,0.5,0.5,1)),
> //                             osg::StateAttribute::ON |
> osg::StateAttribute::OVERRIDE);
>
> //    ss->setAttributeAndModes(new
> osg::BlendFunc(osg::BlendFunc::CONSTANT_COLOR,
> osg::BlendFunc::ONE_MINUS_CONSTANT_COLOR),
>    ss->setAttributeAndModes(new
> osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
> osg::BlendFunc::ONE_MINUS_SRC_ALPHA),
>                             osg::StateAttribute::ON |
> osg::StateAttribute::OVERRIDE);
>
>    ss->setAttributeAndModes(new osg::BlendEquation(),
> osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
>
>    rb->setStateSet(ss);
>
>    return rb.release();
> }
>
> osgUtil::RegisterRenderBinProxy
> s_registerManipulatorRenderBinProxy("ManipulatorRenderBin",
> createManipulatorRenderBin());
>
> The changed Dragger.cpp is attached, this avoids the need to have the
> RegisterManipulatorRenderBinProxy header and .cpp.
>
> After merging and compiling everything I've run osgmanipulator and
> couldn't get the dragging to work - I couldn't move any of the items,
> and the once I attempted to drag the frame rate went way down and
> became jerky.  A second concern is that the visual effect of the
> manipulators appearing through the objects is quite distracting, the
> breaking of occlusion is really not something that will be generally
> acceptable.  Given the effect you are after is something that will be
> very user specific in concerns me that you've made the code code paths
> mandatory.
>
> Since there are two major problems with the code as is I have to
> reject the submission and revert back to to the original version of
> osgManipulator - there is no way I can check in something that breaks
> the existing applications.  For this changes to be acceptable they
> will have to make the new rendering mode an option that is switched
> off by default, and for the manipulators to work correctly.
>
> Cheers,
> Robert.
> _______________________________________________
> osg-submissions mailing list
> [email protected]
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
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