Hi Robert,

I see someone else managed to build with cmake.  I haven't had time to
process that yet, but I've made my .pro file no longer rely on environment
variable, and the example will now build and run on Linux and Win32.
There are problems on Mac, but we get something.  Perhaps newer libs for
Qt would help.

There were a few changes to the source for Win32 event handling, so I
made a new tarball of the complete example.

-Don


Robert Osfield wrote:
Hi Don,

I just did a quite compile test using qmake and got errors relating to
finding my local OSG version.  I haven't installed the OSG, and it
looks like from the build that it requires me to install the OSG.  Is
this correct?

For me to merge this example we'll need to get it to build as part of
the OSG, or at least to work without needing to install the OSG.

Any thoughts on CMake vs qmake support?   I believe CMake support the
moc compiler although I've never used it.

Robert.

On Mon, May 18, 2009 at 6:42 PM, Don Leich <[email protected]> wrote:

Hi all,

This is something that has been our Qt/OSG integration testbed here for
a couple of months.  We just dusted it off recently and got permission to
post it and some time to clean it up.  This demo uses Qt .ui files to
define the basic GUI and re-works the object heirarchy from the osgviewerQT
example so we can have a 4-way split window with a different scene graph in
each of the 4 views, and an optional 5th view in it's own window.  All is
managed by a CompositeViewer.

Qt 4.4.3 was used for this example.

--Don

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