Cory Riddell wrote: > > When the handler detects an x,y, or z keypress, it figures out the > current camera position and the desired camera positions. It then > calculates a path between the two and breaks it up into a number of > discrete steps. These intermediate positions are stored in a vector. On > each FRAME event, I pop_back() a position and set the camera to it. The > result is a pretty slick effect where the camera glides from the current > location to the desired 'home' position.
The animation is a nice idea. I have users that are better suspicious of computers and they often 'get lost' in a 3D scene so anything that makes it more obvious what is happening is a good idea. Do you have a code fragment demonstrating this? Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12566#12566 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
