> 
> I don't think this would be sufficient as the SphericalManipualtor has
> four states, only three of which are representable via your suggested
> bit mask approach.  The exception would be the MAP rotation mode.
> 


This could be sufficient, because MAP mode is like HEADING mode with elevation 
angle being 90 degrees.


> 
> I would like to keep the RotationMode enum consistent in naming and
> usage between SphericalManipulator and TerrainManipulator so sticking
> to the current enum scheme suits this better.
> 


OK, that was just a suggestion.

Regards, Moji

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=12703#12703





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