> > I don't think this would be sufficient as the SphericalManipualtor has > four states, only three of which are representable via your suggested > bit mask approach. The exception would be the MAP rotation mode. >
This could be sufficient, because MAP mode is like HEADING mode with elevation angle being 90 degrees. > > I would like to keep the RotationMode enum consistent in naming and > usage between SphericalManipulator and TerrainManipulator so sticking > to the current enum scheme suits this better. > OK, that was just a suggestion. Regards, Moji ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12703#12703 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
