Hi Robert
Maybe this is late to note, but could it be better to use code like the
following?
//==================================
enum RotationMode
{
HEADING=1,
ELEVATION=2,
};
int _allowedRotation; // could be any combination of RotationMode members or 0
to lock any rotation
void setAllowedRotation(int mode) {_allowedRotation=mode;}
//==================================
Could it be simpler to use?
Thank you!
Regards, Moji
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=12673#12673
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