HI Philip, Could you send the whole modified file,
Thanks, Robert. On Tue, May 26, 2009 at 9:46 AM, Philip Lamb <[email protected]> wrote: > Hi all, > > In AnimationPath.cpp, when pause is set, the node to which the update > callback is attached is not updated. This has the erroneous effect of > making a call to reset the animation not take effect in the scene graph > until the node is unpaused, which is not the expected behaviour. > Additionally, getAnimationTime returns incorrect results if pause is > enabled, and if the node has not yet been traversed by an update. The > attached patch corrects these errors by making pause affect only the > timeline, rather than the node traversal itself. The patch is again the > current HEAD of the 2.8 branch. > > Regards, > > Philip Lamb > > Gravity...It's Not Just a Good Idea. It's the Law. > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
