HI Philip,

Could you send the whole modified file,

Thanks,
Robert.

On Tue, May 26, 2009 at 9:46 AM, Philip Lamb <[email protected]> wrote:
> Hi all,
>
> In AnimationPath.cpp, when pause is set, the node to which the update
> callback is attached is not updated. This has the erroneous effect of
>  making a call to reset the animation not take effect in the scene graph
> until the node is unpaused, which is not the expected behaviour.
> Additionally, getAnimationTime returns incorrect results if pause is
> enabled, and if the node has not yet been traversed by an update. The
> attached patch corrects these errors by making pause affect only the
> timeline, rather than the node traversal itself. The patch is again the
> current HEAD of the 2.8 branch.
>
> Regards,
>
> Philip Lamb
>
>    Gravity...It's Not Just a Good Idea.  It's the Law.
>
>
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>
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