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On 26/05/2009, at 11:01 AM, Robert Osfield wrote:

On Tue, May 26, 2009 at 9:46 AM, Philip Lamb <[email protected]> wrote:
Hi all,

In AnimationPath.cpp, when pause is set, the node to which the update
callback is attached is not updated. This has the erroneous effect of
making a call to reset the animation not take effect in the scene graph
until the node is unpaused, which is not the expected behaviour.
Additionally, getAnimationTime returns incorrect results if pause is
enabled, and if the node has not yet been traversed by an update. The
attached patch corrects these errors by making pause affect only the
timeline, rather than the node traversal itself. The patch is again the
current HEAD of the 2.8 branch.

Regards,


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