AnimationPath.cpp
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On 26/05/2009, at 11:01 AM, Robert Osfield wrote:
On Tue, May 26, 2009 at 9:46 AM, Philip Lamb <[email protected]> wrote:Hi all, In AnimationPath.cpp, when pause is set, the node to which the update callback is attached is not updated. This has the erroneous effect ofmaking a call to reset the animation not take effect in the scene graphuntil the node is unpaused, which is not the expected behaviour. Additionally, getAnimationTime returns incorrect results if pause is enabled, and if the node has not yet been traversed by an update. The attached patch corrects these errors by making pause affect only thetimeline, rather than the node traversal itself. The patch is again thecurrent HEAD of the 2.8 branch. Regards,
smime.p7s
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