Hi Wojtek,

I hadn't applied your second set of changes so we are OK, I'll ignore
this second set now.

Robert.

On Thu, May 28, 2009 at 11:11 AM, Wojciech Lewandowski
<[email protected]> wrote:
> Robert,
>
> If you have not yet merged last changes, please ignore them. I noticed that
> I made mipmap vector to long by one element. But I am also trying to add
> suport for writing volume mipmaps so will send another patch soon.
>
> Cheers,
> Wojtek
>
> ----- Original Message ----- From: "Wojciech Lewandowski"
> <[email protected]>
> To: "OpenSceneGraph Submissions" <[email protected]>
> Sent: Monday, May 25, 2009 4:43 PM
> Subject: Re: [osg-submissions] Small fixes in ReaderWriterDDS
>
>
>> Thanks Robert,
>>
>> Here is another one. Loading 3d textures with mipmaps from DDS was
>> incorectly initilizing mipmap sizes & offsets and causing crash when
>> texture
>> was applied.
>>
>> Cheers,
>> Wojtek
>>
>>
>> ----- Original Message ----- From: "Robert Osfield"
>> <[email protected]>
>> To: "OpenSceneGraph Submissions"
>> <[email protected]>
>> Sent: Monday, May 25, 2009 1:12 PM
>> Subject: Re: [osg-submissions] Small fixes in ReaderWriterDDS
>>
>>
>> Thanks Woktek, fix now merged and submitted to svn/trunk.
>>
>> 2009/5/22 Wojciech Lewandowski <[email protected]>:
>>>
>>> Hi Robert,
>>>
>>> Two fixes for LUMINANCE and ALPHA_LUMINACE pixel formats written into DDS
>>> file. Component masks were incorrect. I tested results with ultimate DDS
>>> compatibitlity tester ie Microsoft DirectX Texture tool ;-). I have also
>>> added comment with warning about possible problems when writing other
>>> than
>>> 8
>>> bit component pixel formats.
>>>
>>> Cheers,
>>> Wojtek
>>> _______________________________________________
>>> osg-submissions mailing list
>>> [email protected]
>>>
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>>>
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>
>
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