Hi again,

still on this double precision of boundingsphere & box usage,

I've also updated the computeBound() method from the osg::Transform class :
this method was using float based temporary variables and thus the double
precision is lost here. I've changed that to use the generic types
osg::BoundingSphere::vec_type and osg::BoundingSphere::value_type instead.

Also tested the result in my app (on Windows) and it's working fine.

regards,
Manu.

Attachment: Transform.cpp
Description: Binary data

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