Hi again, still on this double precision of boundingsphere & box usage,
I've also updated the computeBound() method from the osg::Transform class : this method was using float based temporary variables and thus the double precision is lost here. I've changed that to use the generic types osg::BoundingSphere::vec_type and osg::BoundingSphere::value_type instead. Also tested the result in my app (on Windows) and it's working fine. regards, Manu.
Transform.cpp
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