Thanks Emmanuel, changes merged and submitted to svn/trunk.

On Mon, Jun 1, 2009 at 10:04 AM, Emmanuel Roche
<[email protected]> wrote:
> Hi again,
>
> still on this double precision of boundingsphere & box usage,
>
> I've also updated the computeBound() method from the osg::Transform class :
> this method was using float based temporary variables and thus the double
> precision is lost here. I've changed that to use the generic types
> osg::BoundingSphere::vec_type and osg::BoundingSphere::value_type instead.
>
> Also tested the result in my app (on Windows) and it's working fine.
>
> regards,
> Manu.
>
>
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