Thanks Emmanuel, changes merged and submitted to svn/trunk.
On Mon, Jun 1, 2009 at 10:04 AM, Emmanuel Roche <[email protected]> wrote: > Hi again, > > still on this double precision of boundingsphere & box usage, > > I've also updated the computeBound() method from the osg::Transform class : > this method was using float based temporary variables and thus the double > precision is lost here. I've changed that to use the generic types > osg::BoundingSphere::vec_type and osg::BoundingSphere::value_type instead. > > Also tested the result in my app (on Windows) and it's working fine. > > regards, > Manu. > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
