On Wed, Jun 3, 2009 at 1:46 PM, Wojciech Lewandowski
<[email protected]> wrote:
> Ok I will try to add this. I have only one problem with selecting proper
> place to add this. Looks like the right place should be
> Texture::applyTexParams but there is a catch: I need to compute number of
> levels for complete mipmap chain and compare it with actual number of
> mipmaps.  I am not sure if all neccessary ingredients are available in
> applyTexParams. Other approach is to always set GL_TEXTURE_MAX_LEVEL after
> all existing mipmaps were uploaded but this may be non-elegant solution
> becaue all TexParams are set in applyTexParams. Which option you prefer ?

I don't really have an opinion either way as I haven't looked deeply
into this topic.

Robert.
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