Hi Wojtek,

I got your post and merged the submissions and replied to
osg-submissions that it had been merged, just follow the next post in
thread on the URL you posted and you'll find...

http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org/2009-June/004536.html

I'd check your spam filters perhaps my reply got eaten.

Cheers,
Robert.


On Tue, Jun 23, 2009 at 8:53 AM, Wojciech
Lewandowski<[email protected]> wrote:
> Robert,
>
> Since I have not received any confirmation that second post had reached your
> destination I assume it had not. But it looks like posts without the
> attachments make it. So it must something in the attachment that does not
> pass your filters ? However, submission was logged in osg-submissions. See
> this link
>
> http://lists.openscenegraph.org/pipermail/osg-submissions-openscenegraph.org/2009-June/004508.html
>
> You may also download the attachment zip with modified files from there (url
> to attachment at the bottom of the page).
>
> Cheers,
> Wojtek Lewandowski
>
> ----- Original Message ----- From: "Wojciech Lewandowski"
> <[email protected]>
> To: "OpenSceneGraph Submissions" <[email protected]>
> Sent: Tuesday, June 16, 2009 11:03 AM
> Subject: Re: [osg-submissions] Question ... - DDS & Texture
>
>
>> Resending...:
>>
>>
>> Hi Robert,
>>
>> Here are my changes:
>>
>> - osg::Texture sets GL_MAX_TEXTURE_LEVEL if image uses fewer mipmaps than
>> number from computeNumberOfMipmaps (and it works!)
>> - DDS fix to read only available mipmaps
>> - DDS fixes to read / save 3D textures with mipmaps ( packing == 1 is
>> required)
>> - Few cosmetic DDS modifications and comments to make code cleaner (I
>> hope)
>>
>> Added _isTextureMaxLevelSupported variable to texture extensions. It
>> could be removed if OSG requires OpenGL version 1.2 by default.
>>
>> Added simple ComputeImageSizeInBytes function in DDSReaderWrites. In
>> my opinion it would be better if similar static method was defined for
>> Image. Then it could be used not only in DDS but other modules as well (I
>> noticed that Texture/Texture2D do similar computations).
>>
>> Also attached is an example test.osg model with DDS without last mipmaps
>> to
>> demonstrate the problem. When loaded into Viewer with current code and
>> moved
>> far away, so that cube occupies 4 pixels, cube becomes red due to the
>> issue
>> I described in earlier post. When you patch DDS reader writer with attched
>> code but no osg::Texture yet, cube becomes blank (at least on my
>> Windows/NVidia)  When you also merge osg::Texture patch cube will look
>> right
>> and mipmaps will be correct.
>>
>> Cheers,
>> Wojtek Lewandowski
>>
>>
>>
>> ----- Original Message ----- From: "Robert Osfield"
>> <[email protected]>
>> To: "OpenSceneGraph Submissions"
>> <[email protected]>
>> Sent: Monday, June 15, 2009 9:03 PM
>> Subject: Re: [osg-submissions] Question ... - DDS & Texture
>>
>>
>> Hi Wojtek,
>>
>> I'm not at my dev machine right now, but a quick check of my
>> osg-submissions and merged mail folders doesn't underneath the
>> original thread, not sure what happening there, thread seems to have
>> gone pop.  Could you send me the file changes again just in case I
>> can't track it down tomorrow.
>>
>> Robert.
>>
>> On Mon, Jun 15, 2009 at 3:55 PM, Wojciech
>> Lewandowski<[email protected]> wrote:
>>>
>>> Hi Robert,
>>>
>>> I'd like to politely remind about my last submission. I am afraid it
>>> might
>>> have slipped among other tasks. Has it ?
>>>
>>> Highest Regards,
>>> Wojtek
>>>
>>>
>>> ----- Original Message ----- From: "Wojciech Lewandowski"
>>> <[email protected]>
>>> To: "OpenSceneGraph Submissions"
>>> <[email protected]>
>>> Sent: Thursday, June 04, 2009 11:45 AM
>>> Subject: Re: [osg-submissions] Question ... - DDS & Texture
>>>
>>>
>>>> Robert,
>>>>
>>>> In case you were looking for Texture header I noticed that dumb outlook
>>>> express added .dat extension to this file.
>>>>
>>>> Wojtek
>>>>
>>>> ----- Original Message ----- From: "Wojciech Lewandowski"
>>>> <[email protected]>
>>>> To: "OpenSceneGraph Submissions"
>>>> <[email protected]>
>>>> Sent: Thursday, June 04, 2009 11:41 AM
>>>> Subject: Re: [osg-submissions] Question ... - DDS & Texture
>>>>
>>>>
>>>>> Hi Robert,
>>>>>
>>>>> Here are my changes:
>>>>>
>>>>> - osg::Texture sets GL_MAX_TEXTURE_LEVEL if image uses fewer mipmaps
>>>>> than
>>>>> number from computeNumberOfMipmaps (and it works!)
>>>>> - DDS fix to read only available mipmaps
>>>>> - DDS fixes to read / save 3D textures with mipmaps ( packing == 1 is
>>>>> required)
>>>>> - Few cosmetic DDS modifications and comments to make code cleaner (I
>>>>> hope)
>>>>>
>>>>> Added _isTextureMaxLevelSupported variable to texture extensions. It
>>>>> could be removed if OSG requires OpenGL version 1.2 by default.
>>>>>
>>>>> Added simple ComputeImageSizeInBytes function in DDSReaderWrites. In
>>>>> my opinion it would be better if similar static method was defined for
>>>>> Image. Then it could be used not only in DDS but other modules as well
>>>>> (I
>>>>> noticed that Texture/Texture2D do similar computations).
>>>>>
>>>>> Also attached is an example test.osg model with DDS without last
>>>>> mipmaps
>>>>> to
>>>>> demonstrate the problem. When loaded into Viewer with current code and
>>>>> moved
>>>>> far away, so that cube occupies 4 pixels, cube becomes red due to the
>>>>> issue
>>>>> I described in earlier post. When you patch DDS reader writer with
>>>>> attched
>>>>> code but no osg::Texture yet, cube becomes blank (at least on my
>>>>> Windows/NVidia) When you also merge osg::Texture patch cube will look
>>>>> right
>>>>> and mipmaps will be correct.
>>>>>
>>>>> Cheers,
>>>>> Wojtek Lewandowski
>>>>>
>>>>> ----- Original Message ----- From: "Wojciech Lewandowski"
>>>>> <[email protected]>
>>>>> To: "OpenSceneGraph Submissions"
>>>>> <[email protected]>
>>>>> Sent: Wednesday, June 03, 2009 3:04 PM
>>>>> Subject: Re: [osg-submissions] Question about textures
>>>>> withincompletemipmapchain
>>>>>
>>>>>
>>>>>> Ok. Understood. I will try to do in my best. You can always fix my fix
>>>>>> ;-).
>>>>>>
>>>>>> Wojtek
>>>>>>
>>>>>> ----- Original Message ----- From: "Robert Osfield"
>>>>>> <[email protected]>
>>>>>> To: "OpenSceneGraph Submissions"
>>>>>> <[email protected]>
>>>>>> Sent: Wednesday, June 03, 2009 2:55 PM
>>>>>> Subject: Re: [osg-submissions] Question about textures with
>>>>>> incompletemipmapchain
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 3, 2009 at 1:46 PM, Wojciech Lewandowski
>>>>>> <[email protected]> wrote:
>>>>>>>
>>>>>>> Ok I will try to add this. I have only one problem with selecting
>>>>>>> proper
>>>>>>> place to add this. Looks like the right place should be
>>>>>>> Texture::applyTexParams but there is a catch: I need to compute
>>>>>>> number
>>>>>>> of
>>>>>>> levels for complete mipmap chain and compare it with actual number of
>>>>>>> mipmaps. I am not sure if all neccessary ingredients are available in
>>>>>>> applyTexParams. Other approach is to always set GL_TEXTURE_MAX_LEVEL
>>>>>>> after
>>>>>>> all existing mipmaps were uploaded but this may be non-elegant
>>>>>>> solution
>>>>>>> becaue all TexParams are set in applyTexParams. Which option you
>>>>>>> prefer
>>>>>>> ?
>>>>>>
>>>>>> I don't really have an opinion either way as I haven't looked deeply
>>>>>> into this topic.
>>>>>>
>>>>>> Robert.
>>>>>> _______________________________________________
>>>>>> osg-submissions mailing list
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>>>> _______________________________________________
>>>>>> osg-submissions mailing list
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>>>
>>>>
>>>>
>>>>
>>>>
>>>> --------------------------------------------------------------------------------
>>>>
>>>>
>>>>> _______________________________________________
>>>>> osg-submissions mailing list
>>>>> [email protected]
>>>>>
>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>>>
>>>>
>>>> _______________________________________________
>>>> osg-submissions mailing list
>>>> [email protected]
>>>>
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>>> _______________________________________________
>>> osg-submissions mailing list
>>> [email protected]
>>>
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>
>
> --------------------------------------------------------------------------------
>
>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to