Hi Robert,

In osgAnimation i need an update callback per Bone, so when i clone a
scenegraph that contains bone it does not duplicate the updatecallback.
I would like to know if you would accept submission that add option in
the CopyOp to duplicate update callback chain.

I could do that in the osgAnimation::Bone::Bone(const Bone& b, const
osg::CopyOp& copyop);
but maybe it could be better if it works for general case.

Does it makes sense for you ?

Cheers,
Cedric

-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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