Hi Robert, In osgAnimation i need an update callback per Bone, so when i clone a scenegraph that contains bone it does not duplicate the updatecallback. I would like to know if you would accept submission that add option in the CopyOp to duplicate update callback chain.
I could do that in the osgAnimation::Bone::Bone(const Bone& b, const osg::CopyOp& copyop); but maybe it could be better if it works for general case. Does it makes sense for you ? Cheers, Cedric -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] http://www.plopbyte.net
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