Hi Robert,

Can i suggest we add differents flag for cull, event, update. It can be
convenient for the user to select what callback he wants to duplicate.

What do you think ?

Cheers,
Cedric



On Thu, 2009-06-18 at 11:22 +0100, Robert Osfield wrote:
> ---------- Forwarded message ----------
> From: Robert Osfield <[email protected]>
> Date: Thu, Jun 18, 2009 at 11:22 AM
> Subject: Re: [osg-submissions] osg::clone and updatecallback
> To: [email protected]
> 
> 
> Hi Cedric,
> 
> I've now merged, tweaked and checked in to svn/trunk your CopyOp changes.
> 
> The changes I made was to generalise it work with both cull and update
> callbacks.
> 
> Cheers,
> Robert.
> 
> On Thu, Jun 18, 2009 at 12:13 AM, Cedric
> Pinson<[email protected]> wrote:
> > Hi Robert,
> >
> > Here a first version to give you an overview of clone of UpdateCallback.
> > I dont know if it's important to do the same things for others
> > NodeCallback like cull or event, it could make senses but it's maybe
> > something critical with current application. Maybe we could add a copyop
> > option to work as before ? What do you think ?
> >
> > i modified CopyOp CopyOp.cpp and Node.cpp
> >
> > Cheers,
> > Cedric
> >
> > On Mon, 2009-06-15 at 11:55 +0100, Robert Osfield wrote:
> >> HI Cedric,
> >>
> >> Added support for NodeCallback to CopyOp and beyond does sound
> >> reasonable.  The only issue I forsee right now is that some users
> >> might not fully implement their callbacks so miss out the full copy
> >> constructors.  If they are doing this are cloning they might meet with
> >> problems, but if they are combining these both then they really should
> >> implement their code fully...
> >>
> >> So go for it.  I'll have a review of your final changes and if
> >> anything problematic jumps out I'll ping you with my thoughts.
> >>
> >> Cheers,
> >> Robert.
> >>
> >> On Sun, Jun 14, 2009 at 10:51 PM, Cedric
> >> Pinson<[email protected]> wrote:
> >> > Hi Robert,
> >> >
> >> > In osgAnimation i need an update callback per Bone, so when i clone a
> >> > scenegraph that contains bone it does not duplicate the updatecallback.
> >> > I would like to know if you would accept submission that add option in
> >> > the CopyOp to duplicate update callback chain.
> >> >
> >> > I could do that in the osgAnimation::Bone::Bone(const Bone& b, const
> >> > osg::CopyOp& copyop);
> >> > but maybe it could be better if it works for general case.
> >> >
> >> > Does it makes sense for you ?
> >> >
> >> > Cheers,
> >> > Cedric
> >> >
> >> > --
> >> > +33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
> >> > http://www.plopbyte.net
> >> >
> >> >
> >> > _______________________________________________
> >> > osg-submissions mailing list
> >> > [email protected]
> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >> >
> >> >
> > --
> > +33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
> > http://www.plopbyte.net
> >
> >
> _______________________________________________
> osg-submissions mailing list
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-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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