Hello,
This is a fix for a bug in the manipulators.
The dragger's corner tabs were no longer in the corners.
This fix places the cornertabs back in the corners.
I had send this to osg-users a few days ago, but thought i
would resend it to the osg-submissions mailing list.
Good day,
Rene
---------- Doorgestuurd bericht ----------
Van: René Molenaar <[email protected]>
Datum: 8 juni 2009 17:14
Onderwerp: Re: [osg-users] osgManipulator.AntiSquish
Aan: OpenSceneGraph Users <[email protected]>
Sure,
here is the complete modified file osgManipulator/AntiSquish.cpp
from OpenSceneGraph-2.8.1
The bug is as described above:
"The dragger's corner tabs are no longer in the corners."
this fix places the cornertabs back in the corners.
(the manipulator does not make sense otherwise).
Grtz,
René
2009/6/8 Robert Osfield <[email protected]>
HI Rene,
>
> Could you post the whole modified file, thanks,
> Robert.
>
> 2009/6/8 René Molenaar <[email protected]>:
> > I reconfirm this same issue in 2.8.1
> >
> > The solution is simple (AntiSquish.cpp line 149) :
> >
> > // Position
> > if (_usePosition)
> > unsquished.postMult(_position);
> > else
> > unsquished.postMult(_pivot);
> >
> > should be
> >
> > // Position
> > if (_usePosition)
> > unsquished.postMultTranslate(_position);
> > else
> > unsquished.postMultTranslate(_pivot);
> >
> > if needed i can attach a complete file.
> >
> > have a good one,
> >
> > Rene
> >
> > 2009/2/23 Robert Osfield <[email protected]>
> >>
> >> Hi Jonathan,
> >>
> >> This is correct place to report bugs. I've just ran osgmanipulaor and
> >> see the that tabs rendering is indeed wrong. I have briefly looked at
> >> the svn logs and haven't spotted the cause of this regression yet.
> >> It's end of day here so I'll look into this tomorrow.
> >>
> >> Robert.
> >>
> >> On Mon, Feb 23, 2009 at 5:21 PM, Lewis, Jonathan
> >> <[email protected]> wrote:
> >> > Hi,
> >> >
> >> > The behavior of osgManipulator::AntiSquish seems to have changed
> between
> >> > releases 2.6.1 and 2.8.0. I'm not sure what is happening differently
> in
> >> > the
> >> > matrix math, but you can see the result on the TabBoxDragger by firing
> >> > up
> >> > the standard osgManipulator example. The dragger's corner tabs are no
> >> > longer in the corners.
> >> >
> >> > As a test I replaced the v2.8 AntiSquish node with the v2.6.1
> AntiSquish
> >> > in
> >> > the TabPlaneDragger, and things looked right again.
> >> >
> >> > Btw, is this the right place to put a bug report like this?
> >> >
> >> > Thanks,
> >> > -Jonathan Lewis
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > [email protected]
> >> >
> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> >
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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>
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/AntiSquish>
using namespace osgManipulator;
namespace
{
class AntiSquishCallback: public osg::NodeCallback
{
public:
AntiSquishCallback(AntiSquish* asq) : osg::NodeCallback(), _antiSquish(asq) {}
virtual ~AntiSquishCallback() {};
virtual void operator() (osg::Node*, osg::NodeVisitor* nv)
{
// Get the node path.
osg::NodePath np = nv->getNodePath();
// Remove the last node which is the anti squish node itself.
np.pop_back();
// Get the accumulated modeling matrix.
osg::Matrix localToWorld = osg::computeLocalToWorld(np);
// compute the unsquished matrix.
bool flag = false;
osg::Matrix _unsquishedMatrix = _antiSquish->computeUnSquishedMatrix(localToWorld, flag);
if (flag)
_antiSquish->setMatrix(_unsquishedMatrix);
}
protected:
AntiSquish* _antiSquish;
};
}
AntiSquish::AntiSquish() : _usePivot(true), _usePosition(false)
{
_asqCallback = new AntiSquishCallback(this);
setUpdateCallback(_asqCallback);
}
AntiSquish::AntiSquish(const osg::Vec3d& pivot) : _pivot(pivot), _usePivot(true), _usePosition(false)
{
_asqCallback = new AntiSquishCallback(this);
setUpdateCallback(_asqCallback);
}
AntiSquish::AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& pos)
: _pivot(pivot), _usePivot(true), _position(pos), _usePosition(true)
{
_asqCallback = new AntiSquishCallback(this);
setUpdateCallback(_asqCallback);
}
AntiSquish::AntiSquish(const AntiSquish& pat,const osg::CopyOp& copyop) :
MatrixTransform(pat,copyop),
_asqCallback(pat._asqCallback),
_pivot(pat._pivot),
_usePivot(pat._usePivot),
_position(pat._position),
_usePosition(pat._usePosition),
_cachedLocalToWorld(pat._cachedLocalToWorld)
{
}
AntiSquish::~AntiSquish()
{
}
osg::Matrix AntiSquish::computeUnSquishedMatrix(const osg::Matrix& LTW, bool& flag)
{
osg::Vec3d t, s;
osg::Quat r, so;
if (LTW == _cachedLocalToWorld && _dirty == false)
{
flag = false;
return osg::Matrix::identity();
}
_cachedLocalToWorld = LTW;
LTW.decompose(t, r, s, so);
// Let's take an average of the scale.
double av = (s[0] + s[1] + s[2])/3.0;
s[0] = av; s[1] = av; s[2]=av;
if (av == 0)
{
flag = false;
return osg::Matrix::identity();
}
osg::Matrix unsquished;
//
// Final Matrix: [-Pivot][SO]^[S][SO][R][T][Pivot][LOCALTOWORLD]^[position]
// OR [SO]^[S][SO][R][T][LOCALTOWORLD]^
//
if (_usePivot)
{
unsquished.postMultTranslate(-_pivot);
osg::Matrix tmps, invtmps;
so.get(tmps);
if (!invtmps.invert(tmps))
{
flag = false;
return osg::Matrix::identity();
}
//SO^
unsquished.postMult(invtmps);
//S
unsquished.postMultScale(s);
//SO
unsquished.postMult(tmps);
//R
unsquished.postMultRotate(r);
//T
unsquished.postMultTranslate(t);
osg::Matrix invltw;
if (!invltw.invert(LTW))
{
flag = false;
return osg::Matrix::identity();
}
// LTW^
unsquished.postMult( invltw );
// Position
if (_usePosition)
unsquished.postMultTranslate(_position);
else
unsquished.postMultTranslate(_pivot);
}
else
{
osg::Matrix tmps, invtmps;
so.get(tmps);
if (!invtmps.invert(tmps))
{
flag = false;
return osg::Matrix::identity();
}
unsquished.postMult(invtmps);
unsquished.postMultScale(s);
unsquished.postMult(tmps);
unsquished.postMultRotate(r);
unsquished.postMultTranslate(t);
osg::Matrix invltw;
if (!invltw.invert(LTW))
{
flag = false;
return osg::Matrix::identity();
}
unsquished.postMult( invltw );
}
if (unsquished.isNaN())
{
flag = false;
return osg::Matrix::identity();
}
flag = true;
_dirty = false;
return unsquished;
}
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