This set of changes reworks the BSP plugin to use TexEnvCombine instead of a GLSL program for doing the texture blending on displaced terrain geometry. After working with it a while, I found this method to be more scene graph friendly (at least until Wojtek gets his VirtualProgram scheme working ;-) )

Note that this technique will require ARB_texture_env_crossbar (or NV_texture_env_combine4), as it mixes two textures in the first texture unit, and just does the lighting in the second. I doubt this will be a problem for any card that can already handle GLSL programs, though.

--"J"

Attachment: bsp.tar.gz
Description: Unix tar archive

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