Thanks Jason, changes merged and submitted to svn/trunk.

On Thu, Jul 23, 2009 at 8:29 PM, Jason Daly<[email protected]> wrote:
>
> This set of changes reworks the BSP plugin to use TexEnvCombine instead of a
> GLSL program for doing the texture blending on displaced terrain geometry.
>  After working with it a while, I found this method to be more scene graph
> friendly (at least until Wojtek gets his VirtualProgram scheme working  ;-)
> )
>
> Note that this technique will require ARB_texture_env_crossbar (or
> NV_texture_env_combine4), as it mixes two textures in the first texture
> unit, and just does the lighting in the second.  I doubt this will be a
> problem for any card that can already handle GLSL programs, though.
>
> --"J"
>
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>
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