Thanks Jason, changes merged and submitted to svn/trunk.
On Thu, Jul 23, 2009 at 8:29 PM, Jason Daly<[email protected]> wrote: > > This set of changes reworks the BSP plugin to use TexEnvCombine instead of a > GLSL program for doing the texture blending on displaced terrain geometry. > After working with it a while, I found this method to be more scene graph > friendly (at least until Wojtek gets his VirtualProgram scheme working ;-) > ) > > Note that this technique will require ARB_texture_env_crossbar (or > NV_texture_env_combine4), as it mixes two textures in the first texture > unit, and just does the lighting in the second. I doubt this will be a > problem for any card that can already handle GLSL programs, though. > > --"J" > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
