Hello Robert,
I've made a change to the ScreenCaptureHandler's addCallbackToViewer
method, so that it iterates over GraphicsContexts instead of
GraphicsWindows. When the viewer has a pbuffer (for offscreen rendering
without a window) then it wouldn't add the WindowCaptureCallback to that
context since it wasn't in the list returned by
ViewerBase::getWindows(). And anyways, I originally wrote the code, and
I didn't see any reason why I did it with windows instead of contexts...
I've needed to run a recorded simulation offscreen and save it to a
sequence of images, and the ScreenCaptureHandler seemed to be the
simplest way to do that, and with this change it's possible.
Another change: I've also added the ability to specify continuous
capture of all frames, or a certain number of frames.
ScreenCaptureHandler now has a setFramesToCapture(int) method. The
argument will be interpreted as:
0 : don't capture
<0 : capture continuously
>0 : capture that number of frames then stop
I also added startCapture() and stopCapture() methods so that user code
can start capturing (either continuously or the given number of frames)
at a given point in their program. setFramesToCapture() won't start
capturing, you have to call startCapture() afterwards. The handler also
now has another key to toggle continuous capture (defaults to 'C').
Note that continuous capture will of course only work if the
CaptureOperation writes to different files (for example, a WriteToFile
with SEQUENTIAL_NUMBER mode) or does something different each time...
Otherwise it will just overwrite of course. :-)
I've also taken the chance to refactor the addCallbackToViewer() method
a bit too, since finding the right camera is needed in two places now.
I've tested all cases (I think). If you want to try, in osgviewer.cpp
and replace the line
// add the screen capture handler
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
with
// add the screen capture handler
osgViewer::ScreenCaptureHandler* captureHandler = new
osgViewer::ScreenCaptureHandler(
new osgViewer::ScreenCaptureHandler::WriteToFile(
"screenshot", "jpg",
osgViewer::ScreenCaptureHandler::WriteToFile::SEQUENTIAL_NUMBER),
-1);
viewer.addEventHandler(captureHandler);
captureHandler->startCapture();
And vary the "-1" (put 0, 10, 50) and then use the 'c' and 'C' keys and
see how it reacts.
I think by default in osgviewer it should stay as it is.
If you want me to make any changes, just ask. Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_VIEWEREVENTHANDLERS
#define OSGVIEWER_VIEWEREVENTHANDLERS 1
#include <osg/AnimationPath>
#include <osgText/Text>
#include <osgGA/GUIEventHandler>
#include <osgGA/AnimationPathManipulator>
#include <osgViewer/GraphicsWindow>
#include <osgViewer/Viewer>
#include <osgDB/fstream>
namespace osgViewer {
/** Event handler for adding on screen help to Viewers.*/
class OSGVIEWER_EXPORT HelpHandler : public osgGA::GUIEventHandler
{
public:
HelpHandler(osg::ApplicationUsage* au=0);
void setApplicationUsage(osg::ApplicationUsage* au) { _applicationUsage
= au; }
osg::ApplicationUsage* getApplicationUsage() { return
_applicationUsage.get(); }
const osg::ApplicationUsage* getApplicationUsage() const { return
_applicationUsage.get(); }
void setKeyEventTogglesOnScreenHelp(int key) {
_keyEventTogglesOnScreenHelp = key; }
int getKeyEventTogglesOnScreenHelp() const { return
_keyEventTogglesOnScreenHelp; }
void reset();
osg::Camera* getCamera() { return _camera.get(); }
const osg::Camera* getCamera() const { return _camera.get(); }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&
aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
void setUpHUDCamera(osgViewer::ViewerBase* viewer);
void setUpScene(osgViewer::ViewerBase* viewer);
osg::ref_ptr<osg::ApplicationUsage> _applicationUsage;
int _keyEventTogglesOnScreenHelp;
bool _helpEnabled;
bool _initialized;
osg::ref_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Switch> _switch;
};
/** Event handler for adding on screen stats reporting to Viewers.*/
class OSGVIEWER_EXPORT StatsHandler : public osgGA::GUIEventHandler
{
public:
StatsHandler();
enum StatsType
{
NO_STATS = 0,
FRAME_RATE = 1,
VIEWER_STATS = 2,
CAMERA_SCENE_STATS = 3,
VIEWER_SCENE_STATS = 4,
LAST = 5
};
void setKeyEventTogglesOnScreenStats(int key) {
_keyEventTogglesOnScreenStats = key; }
int getKeyEventTogglesOnScreenStats() const { return
_keyEventTogglesOnScreenStats; }
void setKeyEventPrintsOutStats(int key) { _keyEventPrintsOutStats =
key; }
int getKeyEventPrintsOutStats() const { return _keyEventPrintsOutStats;
}
double getBlockMultiplier() const { return _blockMultiplier; }
void reset();
osg::Camera* getCamera() { return _camera.get(); }
const osg::Camera* getCamera() const { return _camera.get(); }
virtual bool handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
void setUpHUDCamera(osgViewer::ViewerBase* viewer);
osg::Geometry* createBackgroundRectangle(const osg::Vec3& pos, const
float width, const float height, osg::Vec4& color);
osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const
osg::Vec4& colour, unsigned int numBlocks);
osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height,
const osg::Vec4& colour, unsigned int numBlocks);
osg::Geometry* createTick(const osg::Vec3& pos, float height, const
osg::Vec4& colour, unsigned int numTicks);
osg::Node* createCameraTimeStats(const std::string& font, osg::Vec3&
pos, float startBlocks, bool acquireGPUStats, float characterSize, osg::Stats*
viewerStats, osg::Camera* camera);
void setUpScene(osgViewer::ViewerBase* viewer);
void updateThreadingModelText();
int _keyEventTogglesOnScreenStats;
int _keyEventPrintsOutStats;
int _statsType;
bool _initialized;
osg::ref_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Switch> _switch;
ViewerBase::ThreadingModel _threadingModel;
osg::ref_ptr<osgText::Text> _threadingModelText;
unsigned int _frameRateChildNum;
unsigned int _viewerChildNum;
unsigned int _cameraSceneChildNum;
unsigned int _viewerSceneChildNum;
unsigned int _numBlocks;
double _blockMultiplier;
float _statsWidth;
float _statsHeight;
};
/** Event handler allowing to change the screen resolution (in windowed mode)
and toggle between fullscreen and windowed mode. */
class OSGVIEWER_EXPORT WindowSizeHandler : public osgGA::GUIEventHandler
{
public:
WindowSizeHandler();
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage &usage) const;
void setKeyEventToggleFullscreen(int key) { _keyEventToggleFullscreen =
key; }
int getKeyEventToggleFullscreen() const { return
_keyEventToggleFullscreen; }
void setToggleFullscreen(bool flag) { _toggleFullscreen = flag; }
bool getToggleFullscreen() const { return _toggleFullscreen; }
void setKeyEventWindowedResolutionUp(int key) {
_keyEventWindowedResolutionUp = key; }
int getKeyEventWindowedResolutionUp() const { return
_keyEventWindowedResolutionUp; }
void setKeyEventWindowedResolutionDown(int key) {
_keyEventWindowedResolutionDown = key; }
int getKeyEventWindowedResolutionDown() const { return
_keyEventWindowedResolutionUp; }
void setChangeWindowedResolution(bool flag) { _changeWindowedResolution
= flag; }
bool getChangeWindowedResolution() const { return
_changeWindowedResolution; }
virtual bool handle(const osgGA::GUIEventAdapter &ea,
osgGA::GUIActionAdapter &aa);
protected:
void toggleFullscreen(osgViewer::GraphicsWindow *window);
void changeWindowedResolution(osgViewer::GraphicsWindow *window, bool
increase);
unsigned int getNearestResolution(int screenWidth, int screenHeight,
int width, int height) const;
int _keyEventToggleFullscreen;
bool _toggleFullscreen;
int _keyEventWindowedResolutionUp;
int _keyEventWindowedResolutionDown;
bool _changeWindowedResolution;
std::vector<osg::Vec2> _resolutionList;
int _currentResolutionIndex;
};
/** Event handler allowing to change the viewer threading model */
class OSGVIEWER_EXPORT ThreadingHandler : public osgGA::GUIEventHandler
{
public:
ThreadingHandler();
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage &usage) const;
void setKeyEventChangeThreadingModel(int key) {
_keyEventChangeThreadingModel = key; }
int getKeyEventChangeThreadingModel() const { return
_keyEventChangeThreadingModel; }
void setChangeThreadingModel(bool flag) { _changeThreadingModel = flag;
}
bool getChangeThreadingModel() const { return _changeThreadingModel; }
void setKeyEventChangeEndBarrierPosition(int key) {
_keyEventChangeEndBarrierPosition = key; }
int getKeyEventChangeEndBarrierPosition() const { return
_keyEventChangeEndBarrierPosition; }
void setChangeEndBarrierPosition(bool flag) { _changeEndBarrierPosition
= flag; }
bool getChangeEndBarrierPosition() const { return
_changeEndBarrierPosition; }
bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter
&aa);
protected:
int _keyEventChangeThreadingModel;
bool _changeThreadingModel;
int _keyEventChangeEndBarrierPosition;
bool _changeEndBarrierPosition;
osg::Timer_t _tickOrLastKeyPress;
bool _done;
};
/**
* Event handler allowing the user to record the animation "path" of a camera.
In it's current
* implementation, this handler cannot guarantee the final view matrix is
correct; it is
* conceivable that the matrix may be one frame off. Eh--not a big deal! :)
* TODO: Write the file as we go, not when it's all done.
* TODO: Create an osgviewer on-screen indication that animation is taking
place.
*/
class OSGVIEWER_EXPORT RecordCameraPathHandler : public osgGA::GUIEventHandler
{
public:
RecordCameraPathHandler(const std::string &filename =
"saved_animation.path", float fps = 25.0f);
void setKeyEventToggleRecord(int key) { _keyEventToggleRecord = key; }
int getKeyEventToggleRecord() const { return _keyEventToggleRecord; }
void setKeyEventTogglePlayback(int key) { _keyEventTogglePlayback =
key; }
int getKeyEventTogglePlayback() const { return _keyEventTogglePlayback;
}
void setAutoIncrementFilename( bool autoinc = true ) { _autoinc =
autoinc?0:-1; }
virtual void getUsage(osg::ApplicationUsage &usage) const;
bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter
&aa);
protected:
std::string _filename;
int _autoinc;
osgDB::ofstream _fout;
int _keyEventToggleRecord;
int _keyEventTogglePlayback;
bool _currentlyRecording;
bool _currentlyPlaying;
double _interval;
double _delta;
osg::Timer_t _animStartTime;
osg::Timer_t _lastFrameTime;
osg::ref_ptr<osg::AnimationPath> _animPath;
osg::ref_ptr<osgGA::AnimationPathManipulator> _animPathManipulator;
osg::ref_ptr<osgGA::MatrixManipulator> _oldManipulator;
};
/** Event handler for increase/decreasing LODScale.*/
class OSGVIEWER_EXPORT LODScaleHandler : public osgGA::GUIEventHandler
{
public:
LODScaleHandler();
void setKeyEventIncreaseLODScale(int key) { _keyEventIncreaseLODScale =
key; }
int getKeyEventIncreaseLODScale() const { return
_keyEventIncreaseLODScale; }
void setKeyEventDecreaseLODScale(int key) { _keyEventDecreaseLODScale =
key; }
int getKeyEventDecreaseLODScale() const { return
_keyEventDecreaseLODScale; }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&
aa);
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
int _keyEventIncreaseLODScale;
int _keyEventDecreaseLODScale;
};
/** Event handler that will capture the screen on key press. */
class OSGVIEWER_EXPORT ScreenCaptureHandler : public osgGA::GUIEventHandler
{
public:
/** Abstract base class for what to do when a screen capture happens. */
class CaptureOperation : public osg::Referenced
{
public:
virtual void operator()(const osg::Image& image, const unsigned
int context_id) = 0;
};
/** Concrete implementation of a CaptureOperation that writes the
screen capture to a file. */
class OSGVIEWER_EXPORT WriteToFile : public CaptureOperation
{
public:
enum SavePolicy
{
OVERWRITE,
SEQUENTIAL_NUMBER
// ... any others?
};
WriteToFile(const std::string& filename, const std::string&
extension, SavePolicy savePolicy = OVERWRITE);
virtual void operator()(const osg::Image& image, const unsigned
int context_id);
void setSavePolicy(SavePolicy savePolicy) { _savePolicy =
savePolicy; }
SavePolicy getSavePolicy() const { return _savePolicy; }
protected:
WriteToFile& operator = (const WriteToFile&) { return *this; }
const std::string _filename;
const std::string _extension;
SavePolicy _savePolicy;
std::vector<unsigned int> _contextSaveCounter;
};
/** @param numFrames >0: capture that number of frames. <0: capture all
frames, call stopCapture() to stop it. */
ScreenCaptureHandler(CaptureOperation* defaultOperation = 0, int
numFrames = 1);
void setKeyEventTakeScreenShot(int key) { _keyEventTakeScreenShot =
key; }
int getKeyEventTakeScreenShot() const { return _keyEventTakeScreenShot;
}
void setKeyEventToggleContinuousCapture(int key) {
_keyEventToggleContinuousCapture = key; }
int getKeyEventToggleContinuousCapture() const { return
_keyEventToggleContinuousCapture; }
void setCaptureOperation(CaptureOperation* operation);
CaptureOperation* getCaptureOperation() const;
// aa will point to an osgViewer::View, so we will take a screenshot
// of that view's graphics contexts.
virtual bool handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& aa);
/** Capture the given viewer's views on the next frame. */
virtual void captureNextFrame(osgViewer::ViewerBase& viewer);
/** Set the number of frames to capture.
@param numFrames >0: capture that number of frames. <0: capture all
frames, call stopCapture() to stop it. */
void setFramesToCapture(int numFrames);
/** Get the number of frames to capture. */
int getFramesToCapture() const;
/** Start capturing any viewer(s) the handler is attached to at the
end of the next frame. */
void startCapture();
/** Stop capturing. */
void stopCapture();
/** Get the keyboard and mouse usage of this manipulator.*/
virtual void getUsage(osg::ApplicationUsage& usage) const;
protected:
bool _startCapture;
bool _stopCapture;
int _keyEventTakeScreenShot;
int _keyEventToggleContinuousCapture;
// there could be a key to start taking screenshots every new frame
osg::ref_ptr<CaptureOperation> _operation;
osg::ref_ptr<osg::Camera::DrawCallback> _callback;
void addCallbackToViewer(osgViewer::ViewerBase& viewer);
void removeCallbackFromViewer(osgViewer::ViewerBase& viewer);
osg::Camera* findAppropriateCameraForCallback(osgViewer::ViewerBase&
viewer);
};
/** InteractiveImage is an event handler that computes the mouse coordinates in
an images coordinate frame
* and then passes keyboard and mouse events to it. This event handler is
useful for vnc or browser
* surfaces in the 3D scene.*/
class OSGVIEWER_EXPORT InteractiveImageHandler : public osgGA::GUIEventHandler,
public osg::Drawable::CullCallback
{
public:
InteractiveImageHandler(osg::Image* image):
_image(image) {}
META_Object(osgViewer, InteractiveImageHandler);
virtual bool handle(const osgGA::GUIEventAdapter&
ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable,
osg::RenderInfo* renderInfo) const;
protected:
virtual ~InteractiveImageHandler() {}
InteractiveImageHandler() {}
InteractiveImageHandler(const InteractiveImageHandler&,const osg::CopyOp& =
osg::CopyOp::SHALLOW_COPY):
osg::Object(), osgGA::GUIEventHandler(), osg::Drawable::CullCallback()
{}
bool mousePosition(osgViewer::View* view, osg::NodeVisitor* nv, const
osgGA::GUIEventAdapter& ea, int& x, int &y) const;
osg::observer_ptr<osg::Image> _image;
bool _handleKeyboardEvents;
bool _handledOnKeyboardEvents;
bool _handleMouseEvents;
bool _handledOnMouseEvents;
};
}
#endif
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <sstream>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <string.h>
namespace osgViewer
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// WindowCaptureCallback
//
// From osgscreencapture example
/** Callback which will be added to a viewer's camera to do the actual screen
capture. */
class WindowCaptureCallback : public osg::Camera::DrawCallback
{
public:
enum Mode
{
READ_PIXELS,
SINGLE_PBO,
DOUBLE_PBO,
TRIPLE_PBO
};
enum FramePosition
{
START_FRAME,
END_FRAME
};
WindowCaptureCallback(int numFrames, Mode mode, FramePosition position,
GLenum readBuffer);
FramePosition getFramePosition() const { return _position; }
void setCaptureOperation(ScreenCaptureHandler::CaptureOperation*
operation);
ScreenCaptureHandler::CaptureOperation* getCaptureOperation() { return
_contextDataMap.begin()->second->_captureOperation.get(); }
void setFramesToCapture(int numFrames) { _numFrames = numFrames; }
int getFramesToCapture() const { return _numFrames; }
virtual void operator () (osg::RenderInfo& renderInfo) const;
struct OSGVIEWER_EXPORT ContextData : public osg::Referenced
{
static unsigned int COUNTER;
ContextData(osg::GraphicsContext* gc, Mode mode, GLenum readBuffer);
void getSize(osg::GraphicsContext* gc, int& width, int& height);
void updateTimings(osg::Timer_t tick_start,
osg::Timer_t tick_afterReadPixels,
osg::Timer_t tick_afterMemCpy,
osg::Timer_t tick_afterCaptureOperation,
unsigned int dataSize);
void read();
void readPixels();
void singlePBO(osg::BufferObject::Extensions* ext);
void multiPBO(osg::BufferObject::Extensions* ext);
typedef std::vector< osg::ref_ptr<osg::Image> >
ImageBuffer;
typedef std::vector< GLuint > PBOBuffer;
osg::GraphicsContext* _gc;
unsigned int _index;
Mode _mode;
GLenum _readBuffer;
GLenum _pixelFormat;
GLenum _type;
int _width;
int _height;
unsigned int _currentImageIndex;
ImageBuffer _imageBuffer;
unsigned int _currentPboIndex;
PBOBuffer _pboBuffer;
unsigned int _reportTimingFrequency;
unsigned int _numTimeValuesRecorded;
double _timeForReadPixels;
double _timeForMemCpy;
double _timeForCaptureOperation;
double _timeForFullCopy;
double _timeForFullCopyAndOperation;
osg::Timer_t _previousFrameTick;
osg::ref_ptr<ScreenCaptureHandler::CaptureOperation>
_captureOperation;
};
typedef std::map<osg::GraphicsContext*, osg::ref_ptr<ContextData> >
ContextDataMap;
ContextData* createContextData(osg::GraphicsContext* gc) const;
ContextData* getContextData(osg::GraphicsContext* gc) const;
Mode _mode;
FramePosition _position;
GLenum _readBuffer;
mutable OpenThreads::Mutex _mutex;
mutable ContextDataMap _contextDataMap;
mutable int _numFrames;
osg::ref_ptr<ScreenCaptureHandler::CaptureOperation>
_defaultCaptureOperation;
};
unsigned int WindowCaptureCallback::ContextData::COUNTER = 0;
WindowCaptureCallback::ContextData::ContextData(osg::GraphicsContext* gc, Mode
mode, GLenum readBuffer)
: _gc(gc),
_index(COUNTER++),
_mode(mode),
_readBuffer(readBuffer),
_pixelFormat(GL_RGBA),
_type(GL_UNSIGNED_BYTE),
_width(0),
_height(0),
_currentImageIndex(0),
_currentPboIndex(0),
_reportTimingFrequency(100),
_numTimeValuesRecorded(0),
_timeForReadPixels(0.0),
_timeForMemCpy(0.0),
_timeForCaptureOperation(0.0),
_timeForFullCopy(0.0),
_timeForFullCopyAndOperation(0.0),
_previousFrameTick(0)
{
_previousFrameTick = osg::Timer::instance()->tick();
osg::NotifySeverity level = osg::INFO;
if (gc->getTraits())
{
if (gc->getTraits()->alpha)
{
osg::notify(level)<<"ScreenCaptureHandler: Selected GL_RGBA read
back format"<<std::endl;
_pixelFormat = GL_RGBA;
}
else
{
osg::notify(level)<<"ScreenCaptureHandler: Selected GL_RGB read
back format"<<std::endl;
_pixelFormat = GL_RGB;
}
}
getSize(gc, _width, _height);
//osg::notify(osg::NOTICE)<<"Window size "<<_width<<",
"<<_height<<std::endl;
// single buffered image
_imageBuffer.push_back(new osg::Image);
// double buffer PBO.
switch(_mode)
{
case(READ_PIXELS):
osg::notify(level)<<"ScreenCaptureHandler: Reading window using
glReadPixels, without PixelBufferObject."<<std::endl;
break;
case(SINGLE_PBO):
osg::notify(level)<<"ScreenCaptureHandler: Reading window using
glReadPixels, with a single PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
break;
case(DOUBLE_PBO):
osg::notify(level)<<"ScreenCaptureHandler: Reading window using
glReadPixels, with a double buffer PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);
break;
case(TRIPLE_PBO):
osg::notify(level)<<"ScreenCaptureHandler: Reading window using
glReadPixels, with a triple buffer PixelBufferObject."<<std::endl;
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);
_pboBuffer.push_back(0);
break;
default:
break;
}
}
void WindowCaptureCallback::ContextData::getSize(osg::GraphicsContext* gc, int&
width, int& height)
{
if (gc->getTraits())
{
width = gc->getTraits()->width;
height = gc->getTraits()->height;
}
}
void WindowCaptureCallback::ContextData::updateTimings(osg::Timer_t tick_start,
osg::Timer_t
tick_afterReadPixels,
osg::Timer_t
tick_afterMemCpy,
osg::Timer_t
tick_afterCaptureOperation,
unsigned int dataSize)
{
_timeForReadPixels = osg::Timer::instance()->delta_s(tick_start,
tick_afterReadPixels);
_timeForMemCpy = osg::Timer::instance()->delta_s(tick_afterReadPixels,
tick_afterMemCpy);
_timeForCaptureOperation =
osg::Timer::instance()->delta_s(tick_afterMemCpy, tick_afterCaptureOperation);
_timeForFullCopy = osg::Timer::instance()->delta_s(tick_start,
tick_afterMemCpy);
_timeForFullCopyAndOperation = osg::Timer::instance()->delta_s(tick_start,
tick_afterCaptureOperation);
}
void WindowCaptureCallback::ContextData::read()
{
osg::BufferObject::Extensions* ext =
osg::BufferObject::getExtensions(_gc->getState()->getContextID(),true);
if (ext->isPBOSupported() && !_pboBuffer.empty())
{
if (_pboBuffer.size()==1)
{
singlePBO(ext);
}
else
{
multiPBO(ext);
}
}
else
{
readPixels();
}
}
void WindowCaptureCallback::ContextData::readPixels()
{
unsigned int nextImageIndex = (_currentImageIndex+1)%_imageBuffer.size();
unsigned int nextPboIndex = _pboBuffer.empty() ? 0 :
(_currentPboIndex+1)%_pboBuffer.size();
int width=0, height=0;
getSize(_gc, width, height);
if (width!=_width || _height!=height)
{
//osg::notify(osg::NOTICE)<<" Window resized "<<width<<",
"<<height<<std::endl;
_width = width;
_height = height;
}
osg::Image* image = _imageBuffer[_currentImageIndex].get();
osg::Timer_t tick_start = osg::Timer::instance()->tick();
#if 1
image->readPixels(0,0,_width,_height,
_pixelFormat,_type);
#endif
osg::Timer_t tick_afterReadPixels = osg::Timer::instance()->tick();
if (_captureOperation.valid())
{
(*_captureOperation)(*image, _index);
}
osg::Timer_t tick_afterCaptureOperation = osg::Timer::instance()->tick();
updateTimings(tick_start, tick_afterReadPixels, tick_afterReadPixels,
tick_afterCaptureOperation, image->getTotalSizeInBytes());
_currentImageIndex = nextImageIndex;
_currentPboIndex = nextPboIndex;
}
void
WindowCaptureCallback::ContextData::singlePBO(osg::BufferObject::Extensions*
ext)
{
unsigned int nextImageIndex = (_currentImageIndex+1)%_imageBuffer.size();
int width=0, height=0;
getSize(_gc, width, height);
if (width!=_width || _height!=height)
{
//osg::notify(osg::NOTICE)<<" Window resized "<<width<<",
"<<height<<std::endl;
_width = width;
_height = height;
}
GLuint& pbo = _pboBuffer[0];
osg::Image* image = _imageBuffer[_currentImageIndex].get();
if (image->s() != _width ||
image->t() != _height)
{
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Allocating image
"<<std::endl;
image->allocateImage(_width, _height, 1, _pixelFormat, _type);
if (pbo!=0)
{
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: deleting pbo
"<<pbo<<std::endl;
ext->glDeleteBuffers (1, &pbo);
pbo = 0;
}
}
if (pbo==0)
{
ext->glGenBuffers(1, &pbo);
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
ext->glBufferData(GL_PIXEL_PACK_BUFFER_ARB,
image->getTotalSizeInBytes(), 0, GL_STREAM_READ);
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Generating pbo
"<<pbo<<std::endl;
}
else
{
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
}
osg::Timer_t tick_start = osg::Timer::instance()->tick();
#if 1
glReadPixels(0, 0, _width, _height, _pixelFormat, _type, 0);
#endif
osg::Timer_t tick_afterReadPixels = osg::Timer::instance()->tick();
GLubyte* src = (GLubyte*)ext->glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB,
GL_READ_ONLY_ARB);
if(src)
{
memcpy(image->data(), src, image->getTotalSizeInBytes());
ext->glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
}
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
osg::Timer_t tick_afterMemCpy = osg::Timer::instance()->tick();
if (_captureOperation.valid())
{
(*_captureOperation)(*image, _index);
}
osg::Timer_t tick_afterCaptureOperation = osg::Timer::instance()->tick();
updateTimings(tick_start, tick_afterReadPixels, tick_afterMemCpy,
tick_afterCaptureOperation, image->getTotalSizeInBytes());
_currentImageIndex = nextImageIndex;
}
void
WindowCaptureCallback::ContextData::multiPBO(osg::BufferObject::Extensions* ext)
{
unsigned int nextImageIndex = (_currentImageIndex+1)%_imageBuffer.size();
unsigned int nextPboIndex = (_currentPboIndex+1)%_pboBuffer.size();
int width=0, height=0;
getSize(_gc, width, height);
if (width!=_width || _height!=height)
{
//osg::notify(osg::NOTICE)<<" Window resized "<<width<<",
"<<height<<std::endl;
_width = width;
_height = height;
}
GLuint& copy_pbo = _pboBuffer[_currentPboIndex];
GLuint& read_pbo = _pboBuffer[nextPboIndex];
osg::Image* image = _imageBuffer[_currentImageIndex].get();
if (image->s() != _width ||
image->t() != _height)
{
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Allocating image
"<<std::endl;
image->allocateImage(_width, _height, 1, _pixelFormat, _type);
if (read_pbo!=0)
{
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: deleting pbo
"<<read_pbo<<std::endl;
ext->glDeleteBuffers (1, &read_pbo);
read_pbo = 0;
}
if (copy_pbo!=0)
{
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: deleting pbo
"<<copy_pbo<<std::endl;
ext->glDeleteBuffers (1, ©_pbo);
copy_pbo = 0;
}
}
bool doCopy = copy_pbo!=0;
if (copy_pbo==0)
{
ext->glGenBuffers(1, ©_pbo);
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, copy_pbo);
ext->glBufferData(GL_PIXEL_PACK_BUFFER_ARB,
image->getTotalSizeInBytes(), 0, GL_STREAM_READ);
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Generating pbo
"<<read_pbo<<std::endl;
}
if (read_pbo==0)
{
ext->glGenBuffers(1, &read_pbo);
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, read_pbo);
ext->glBufferData(GL_PIXEL_PACK_BUFFER_ARB,
image->getTotalSizeInBytes(), 0, GL_STREAM_READ);
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Generating pbo
"<<read_pbo<<std::endl;
}
else
{
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, read_pbo);
}
osg::Timer_t tick_start = osg::Timer::instance()->tick();
#if 1
glReadPixels(0, 0, _width, _height, _pixelFormat, _type, 0);
#endif
osg::Timer_t tick_afterReadPixels = osg::Timer::instance()->tick();
if (doCopy)
{
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, copy_pbo);
GLubyte* src = (GLubyte*)ext->glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB,
GL_READ_ONLY_ARB);
if(src)
{
memcpy(image->data(), src, image->getTotalSizeInBytes());
ext->glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
}
if (_captureOperation.valid())
{
(*_captureOperation)(*image, _index);
}
}
ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
osg::Timer_t tick_afterMemCpy = osg::Timer::instance()->tick();
updateTimings(tick_start, tick_afterReadPixels, tick_afterMemCpy,
tick_afterMemCpy, image->getTotalSizeInBytes());
_currentImageIndex = nextImageIndex;
_currentPboIndex = nextPboIndex;
}
WindowCaptureCallback::WindowCaptureCallback(int numFrames, Mode mode,
FramePosition position, GLenum readBuffer)
: _mode(mode),
_position(position),
_readBuffer(readBuffer),
_numFrames(numFrames)
{
}
WindowCaptureCallback::ContextData*
WindowCaptureCallback::createContextData(osg::GraphicsContext* gc) const
{
WindowCaptureCallback::ContextData* cd = new
WindowCaptureCallback::ContextData(gc, _mode, _readBuffer);
cd->_captureOperation = _defaultCaptureOperation;
return cd;
}
WindowCaptureCallback::ContextData*
WindowCaptureCallback::getContextData(osg::GraphicsContext* gc) const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
osg::ref_ptr<ContextData>& data = _contextDataMap[gc];
if (!data) data = createContextData(gc);
return data.get();
}
void
WindowCaptureCallback::setCaptureOperation(ScreenCaptureHandler::CaptureOperation*
operation)
{
_defaultCaptureOperation = operation;
// Set the capture operation for each ContextData.
for (ContextDataMap::iterator it = _contextDataMap.begin(); it !=
_contextDataMap.end(); ++it)
{
it->second->_captureOperation = operation;
}
}
void WindowCaptureCallback::operator () (osg::RenderInfo& renderInfo) const
{
glReadBuffer(_readBuffer);
osg::GraphicsContext* gc = renderInfo.getState()->getGraphicsContext();
osg::ref_ptr<ContextData> cd = getContextData(gc);
cd->read();
// If _numFrames is > 0 it means capture that number of frames.
if (_numFrames > 0)
{
--_numFrames;
if (_numFrames == 0)
{
// the callback must remove itself when it's done.
if (_position == START_FRAME)
renderInfo.getCurrentCamera()->setInitialDrawCallback(0);
if (_position == END_FRAME)
renderInfo.getCurrentCamera()->setFinalDrawCallback(0);
}
}
int prec = osg::notify(osg::INFO).precision(5);
osg::notify(osg::INFO) << "ScreenCaptureHandler: "
<< "copy=" << (cd->_timeForFullCopy*1000.0f)
<< "ms, "
<< "operation=" <<
(cd->_timeForCaptureOperation*1000.0f) << "ms, "
<< "total=" <<
(cd->_timeForFullCopyAndOperation*1000.0f) << std::endl;
osg::notify(osg::INFO).precision(prec);
cd->_timeForFullCopy = 0;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ScreenCaptureHandler::WriteToFile
//
ScreenCaptureHandler::WriteToFile::WriteToFile(const std::string& filename,
const std::string&
extension,
SavePolicy savePolicy)
: _filename(filename), _extension(extension), _savePolicy(savePolicy)
{
}
void ScreenCaptureHandler::WriteToFile::operator () (const osg::Image& image,
const unsigned int context_id)
{
if (_savePolicy == SEQUENTIAL_NUMBER)
{
if (_contextSaveCounter.size() <= context_id)
{
_contextSaveCounter.resize(context_id + 1);
_contextSaveCounter[context_id] = 0;
}
}
std::stringstream filename;
filename << _filename << "_" << context_id;
if (_savePolicy == SEQUENTIAL_NUMBER)
filename << "_" << _contextSaveCounter[context_id];
filename << "." << _extension;
osgDB::writeImageFile(image, filename.str());
osg::notify(osg::INFO)<<"ScreenCaptureHandler: Taking a screenshot, saved
as '"<<filename.str()<<"'"<<std::endl;
if (_savePolicy == SEQUENTIAL_NUMBER)
{
_contextSaveCounter[context_id]++;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ScreenCaptureHandler
//
ScreenCaptureHandler::ScreenCaptureHandler(CaptureOperation* defaultOperation,
int numFrames)
: _startCapture(false),
_stopCapture(false),
_keyEventTakeScreenShot('c'),
_keyEventToggleContinuousCapture('C'),
_callback(new WindowCaptureCallback( numFrames,
WindowCaptureCallback::READ_PIXELS,
// WindowCaptureCallback::SINGLE_PBO,
// WindowCaptureCallback::DOUBLE_PBO,
// WindowCaptureCallback::TRIPLE_PBO,
WindowCaptureCallback::END_FRAME,
GL_BACK))
{
if (defaultOperation)
setCaptureOperation(defaultOperation);
else
setCaptureOperation(new WriteToFile("screen_shot", "jpg"));
}
void ScreenCaptureHandler::setCaptureOperation(CaptureOperation* operation)
{
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
callback->setCaptureOperation(operation);
}
ScreenCaptureHandler::CaptureOperation*
ScreenCaptureHandler::getCaptureOperation() const
{
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
return callback->getCaptureOperation();
}
void ScreenCaptureHandler::addCallbackToViewer(osgViewer::ViewerBase& viewer)
{
osg::Camera* camera = findAppropriateCameraForCallback(viewer);
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
if (camera && callback->getFramePosition() ==
WindowCaptureCallback::START_FRAME)
{
camera->setInitialDrawCallback(_callback.get());
}
else
{
camera->setFinalDrawCallback(_callback.get());
}
}
void ScreenCaptureHandler::removeCallbackFromViewer(osgViewer::ViewerBase&
viewer)
{
osg::Camera* camera = findAppropriateCameraForCallback(viewer);
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
if (camera && callback->getFramePosition() ==
WindowCaptureCallback::START_FRAME)
{
camera->setInitialDrawCallback(0);
}
else
{
camera->setFinalDrawCallback(0);
}
}
osg::Camera*
ScreenCaptureHandler::findAppropriateCameraForCallback(osgViewer::ViewerBase&
viewer)
{
// Select either the first or the last active camera, depending on the
// frame position set in the callback.
// One case where testing the node mask is important is when the stats
// handler has been initialized, but stats are not displayed. In that
// case, there is a post render camera on the viewer, but its node mask
// is zero, so the callback added to that camera would never be called.
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
if (callback->getFramePosition() == WindowCaptureCallback::START_FRAME)
{
osgViewer::ViewerBase::Contexts contexts;
viewer.getContexts(contexts);
for(osgViewer::ViewerBase::Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osg::GraphicsContext* context = *itr;
osg::GraphicsContext::Cameras& cameras = context->getCameras();
osg::Camera* firstCamera = 0;
for(osg::GraphicsContext::Cameras::iterator cam_itr =
cameras.begin();
cam_itr != cameras.end();
++cam_itr)
{
if (firstCamera)
{
if ((*cam_itr)->getRenderOrder() <
firstCamera->getRenderOrder())
{
if ((*cam_itr)->getNodeMask() != 0x0)
firstCamera = (*cam_itr);
}
if ((*cam_itr)->getRenderOrder() ==
firstCamera->getRenderOrder() &&
(*cam_itr)->getRenderOrderNum() <
firstCamera->getRenderOrderNum())
{
if ((*cam_itr)->getNodeMask() != 0x0)
firstCamera = (*cam_itr);
}
}
else
{
if ((*cam_itr)->getNodeMask() != 0x0)
firstCamera = *cam_itr;
}
}
if (firstCamera)
{
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: First camera
"<<firstCamera<<std::endl;
return firstCamera;
}
else
{
osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: No camera
found"<<std::endl;
}
}
}
else
{
osgViewer::ViewerBase::Contexts contexts;
viewer.getContexts(contexts);
for(osgViewer::ViewerBase::Contexts::iterator itr = contexts.begin();
itr != contexts.end();
++itr)
{
osg::GraphicsContext* context = *itr;
osg::GraphicsContext::Cameras& cameras = context->getCameras();
osg::Camera* lastCamera = 0;
for(osg::GraphicsContext::Cameras::iterator cam_itr =
cameras.begin();
cam_itr != cameras.end();
++cam_itr)
{
if (lastCamera)
{
if ((*cam_itr)->getRenderOrder() >
lastCamera->getRenderOrder())
{
if ((*cam_itr)->getNodeMask() != 0x0)
lastCamera = (*cam_itr);
}
if ((*cam_itr)->getRenderOrder() ==
lastCamera->getRenderOrder() &&
(*cam_itr)->getRenderOrderNum() >=
lastCamera->getRenderOrderNum())
{
if ((*cam_itr)->getNodeMask() != 0x0)
lastCamera = (*cam_itr);
}
}
else
{
if ((*cam_itr)->getNodeMask() != 0x0)
lastCamera = *cam_itr;
}
}
if (lastCamera)
{
//osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Last camera
"<<lastCamera<<std::endl;
return lastCamera;
}
else
{
osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: No camera
found"<<std::endl;
}
}
}
return 0;
}
// aa will point to an osgViewer::View, so we will take a screenshot
// of that view's graphics contexts.
bool ScreenCaptureHandler::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& aa)
{
osgViewer::ViewerBase* viewer =
dynamic_cast<osgViewer::View*>(&aa)->getViewerBase();
if (!viewer) return false;
switch(ea.getEventType())
{
case (osgGA::GUIEventAdapter::FRAME):
{
// Booleans aren't the best way of doing this, but I want to do
// the actual adding here because I don't want to require
// startCapture() take a viewer as argument, which could not be
// the right one.
if (_startCapture)
{
// Start capturing with the currently set number of frames.
// If set to -1 it will capture continuously, if set to >0
// it will capture that number of frames.
_startCapture = false;
addCallbackToViewer(*viewer);
}
else if (_stopCapture)
{
_stopCapture = false;
removeCallbackFromViewer(*viewer);
}
}
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey() == _keyEventTakeScreenShot)
{
// Check that we will capture at least one frame.
// Just check for ==0, because >0 is means we're already
// capturing and <0 means it will capture all frames.
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
if (callback->getFramesToCapture() == 0)
{
setFramesToCapture(1);
addCallbackToViewer(*viewer);
}
return true;
}
if (ea.getKey() == _keyEventToggleContinuousCapture)
{
if (getFramesToCapture() < 0)
{
setFramesToCapture(0);
removeCallbackFromViewer(*viewer);
}
else
{
setFramesToCapture(-1);
addCallbackToViewer(*viewer);
}
return true;
}
break;
}
default:
break;
}
return false;
}
/** Capture the given viewer's views on the next frame. */
void ScreenCaptureHandler::captureNextFrame(osgViewer::ViewerBase& viewer)
{
addCallbackToViewer(viewer);
}
/** Set the number of frames to capture. */
void ScreenCaptureHandler::setFramesToCapture(int numFrames)
{
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
callback->setFramesToCapture(numFrames);
}
/** Get the number of frames to capture. */
int ScreenCaptureHandler::getFramesToCapture() const
{
WindowCaptureCallback* callback =
static_cast<WindowCaptureCallback*>(_callback.get());
return callback->getFramesToCapture();
}
/** Start capturing at the end of the next frame. */
void ScreenCaptureHandler::startCapture()
{
if (getFramesToCapture() != 0)
_startCapture = true;
}
/** Stop capturing. */
void ScreenCaptureHandler::stopCapture()
{
_stopCapture = true;
}
/** Get the keyboard and mouse usage of this manipulator.*/
void ScreenCaptureHandler::getUsage(osg::ApplicationUsage& usage) const
{
{
std::ostringstream ostr;
ostr<<char(_keyEventTakeScreenShot);
usage.addKeyboardMouseBinding(ostr.str(),"Take screenshot.");
}
{
std::ostringstream ostr;
ostr<<char(_keyEventToggleContinuousCapture);
usage.addKeyboardMouseBinding(ostr.str(),"Toggle continuous screen
capture.");
}
}
}
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