Hello Robert,

I've made a change to the ScreenCaptureHandler's addCallbackToViewer method, so that it iterates over GraphicsContexts instead of GraphicsWindows. When the viewer has a pbuffer (for offscreen rendering without a window) then it wouldn't add the WindowCaptureCallback to that context since it wasn't in the list returned by ViewerBase::getWindows(). And anyways, I originally wrote the code, and I didn't see any reason why I did it with windows instead of contexts...

I've needed to run a recorded simulation offscreen and save it to a sequence of images, and the ScreenCaptureHandler seemed to be the simplest way to do that, and with this change it's possible.


Another change: I've also added the ability to specify continuous capture of all frames, or a certain number of frames. ScreenCaptureHandler now has a setFramesToCapture(int) method. The argument will be interpreted as:

0  : don't capture
<0 : capture continuously
>0 : capture that number of frames then stop

I also added startCapture() and stopCapture() methods so that user code can start capturing (either continuously or the given number of frames) at a given point in their program. setFramesToCapture() won't start capturing, you have to call startCapture() afterwards. The handler also now has another key to toggle continuous capture (defaults to 'C').

Note that continuous capture will of course only work if the CaptureOperation writes to different files (for example, a WriteToFile with SEQUENTIAL_NUMBER mode) or does something different each time... Otherwise it will just overwrite of course. :-)

I've also taken the chance to refactor the addCallbackToViewer() method a bit too, since finding the right camera is needed in two places now.

I've tested all cases (I think). If you want to try, in osgviewer.cpp and replace the line

  // add the screen capture handler
  viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);

with

  // add the screen capture handler
  osgViewer::ScreenCaptureHandler* captureHandler = new
      osgViewer::ScreenCaptureHandler(
          new osgViewer::ScreenCaptureHandler::WriteToFile(
              "screenshot", "jpg",
      osgViewer::ScreenCaptureHandler::WriteToFile::SEQUENTIAL_NUMBER),
      -1);
  viewer.addEventHandler(captureHandler);
  captureHandler->startCapture();

And vary the "-1" (put 0, 10, 50) and then use the 'c' and 'C' keys and see how it reacts.

I think by default in osgviewer it should stay as it is.

If you want me to make any changes, just ask. Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
*
* This library is open source and may be redistributed and/or modified under  
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
* (at your option) any later version.  The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* 
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
* OpenSceneGraph Public License for more details.
*/

#ifndef OSGVIEWER_VIEWEREVENTHANDLERS
#define OSGVIEWER_VIEWEREVENTHANDLERS 1

#include <osg/AnimationPath>
#include <osgText/Text>
#include <osgGA/GUIEventHandler>
#include <osgGA/AnimationPathManipulator>

#include <osgViewer/GraphicsWindow>
#include <osgViewer/Viewer>

#include <osgDB/fstream>

namespace osgViewer {

/** Event handler for adding on screen help to Viewers.*/
class OSGVIEWER_EXPORT HelpHandler : public osgGA::GUIEventHandler 
{
    public: 

        HelpHandler(osg::ApplicationUsage* au=0);
        
        void setApplicationUsage(osg::ApplicationUsage* au) { _applicationUsage 
= au; }
        osg::ApplicationUsage* getApplicationUsage() { return 
_applicationUsage.get(); }
        const osg::ApplicationUsage* getApplicationUsage() const { return 
_applicationUsage.get(); }

        void setKeyEventTogglesOnScreenHelp(int key) { 
_keyEventTogglesOnScreenHelp = key; }
        int getKeyEventTogglesOnScreenHelp() const { return 
_keyEventTogglesOnScreenHelp; }
        
        void reset();

        osg::Camera* getCamera() { return _camera.get(); }
        const osg::Camera* getCamera() const { return _camera.get(); }

        bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& 
aa);

        /** Get the keyboard and mouse usage of this manipulator.*/
        virtual void getUsage(osg::ApplicationUsage& usage) const;

    protected:

        void setUpHUDCamera(osgViewer::ViewerBase* viewer);

        void setUpScene(osgViewer::ViewerBase* viewer);
        
        osg::ref_ptr<osg::ApplicationUsage> _applicationUsage;

        int                                 _keyEventTogglesOnScreenHelp;

        bool                                _helpEnabled;

        bool                                _initialized;
        osg::ref_ptr<osg::Camera>           _camera;
        osg::ref_ptr<osg::Switch>           _switch;
        
};

/** Event handler for adding on screen stats reporting to Viewers.*/
class OSGVIEWER_EXPORT StatsHandler : public osgGA::GUIEventHandler 
{
    public: 

        StatsHandler();

        enum StatsType
        {
            NO_STATS = 0,
            FRAME_RATE = 1,
            VIEWER_STATS = 2,
            CAMERA_SCENE_STATS = 3,
            VIEWER_SCENE_STATS = 4,
            LAST = 5
        };
        
        void setKeyEventTogglesOnScreenStats(int key) { 
_keyEventTogglesOnScreenStats = key; }
        int getKeyEventTogglesOnScreenStats() const { return 
_keyEventTogglesOnScreenStats; }
        
        void setKeyEventPrintsOutStats(int key) { _keyEventPrintsOutStats = 
key; }
        int getKeyEventPrintsOutStats() const { return _keyEventPrintsOutStats; 
}

        double getBlockMultiplier() const { return _blockMultiplier; }

        void reset();

        osg::Camera* getCamera() { return _camera.get(); }
        const osg::Camera* getCamera() const { return _camera.get(); }

        virtual bool handle(const osgGA::GUIEventAdapter& ea, 
osgGA::GUIActionAdapter& aa);

        /** Get the keyboard and mouse usage of this manipulator.*/
        virtual void getUsage(osg::ApplicationUsage& usage) const;

    protected:

        void setUpHUDCamera(osgViewer::ViewerBase* viewer);

        osg::Geometry* createBackgroundRectangle(const osg::Vec3& pos, const 
float width, const float height, osg::Vec4& color);

        osg::Geometry* createGeometry(const osg::Vec3& pos, float height, const 
osg::Vec4& colour, unsigned int numBlocks);

        osg::Geometry* createFrameMarkers(const osg::Vec3& pos, float height, 
const osg::Vec4& colour, unsigned int numBlocks);

        osg::Geometry* createTick(const osg::Vec3& pos, float height, const 
osg::Vec4& colour, unsigned int numTicks);
        
        osg::Node* createCameraTimeStats(const std::string& font, osg::Vec3& 
pos, float startBlocks, bool acquireGPUStats, float characterSize, osg::Stats* 
viewerStats, osg::Camera* camera);

        void setUpScene(osgViewer::ViewerBase* viewer);
        
        void updateThreadingModelText();

        int                                 _keyEventTogglesOnScreenStats;
        int                                 _keyEventPrintsOutStats;

        int                                 _statsType;

        bool                                _initialized;
        osg::ref_ptr<osg::Camera>           _camera;
        
        osg::ref_ptr<osg::Switch>           _switch;
        
        ViewerBase::ThreadingModel          _threadingModel;
        osg::ref_ptr<osgText::Text>         _threadingModelText;

        unsigned int                        _frameRateChildNum;
        unsigned int                        _viewerChildNum;
        unsigned int                        _cameraSceneChildNum;
        unsigned int                        _viewerSceneChildNum;
        unsigned int                        _numBlocks;
        double                              _blockMultiplier;
        
        float                               _statsWidth;
        float                               _statsHeight;
    
 
};

/** Event handler allowing to change the screen resolution (in windowed mode) 
and toggle between fullscreen and windowed mode. */
class OSGVIEWER_EXPORT WindowSizeHandler : public osgGA::GUIEventHandler 
{
public: 

        WindowSizeHandler();

        /** Get the keyboard and mouse usage of this manipulator.*/
        virtual void getUsage(osg::ApplicationUsage &usage) const;

        void setKeyEventToggleFullscreen(int key) { _keyEventToggleFullscreen = 
key; }
        int getKeyEventToggleFullscreen() const { return 
_keyEventToggleFullscreen; }

        void setToggleFullscreen(bool flag) { _toggleFullscreen = flag; }
        bool getToggleFullscreen() const { return _toggleFullscreen; }

        void setKeyEventWindowedResolutionUp(int key) { 
_keyEventWindowedResolutionUp = key; }
        int getKeyEventWindowedResolutionUp() const { return 
_keyEventWindowedResolutionUp; }
        void setKeyEventWindowedResolutionDown(int key) { 
_keyEventWindowedResolutionDown = key; }
        int getKeyEventWindowedResolutionDown() const { return 
_keyEventWindowedResolutionUp; }

        void setChangeWindowedResolution(bool flag) { _changeWindowedResolution 
= flag; }
        bool getChangeWindowedResolution() const { return 
_changeWindowedResolution; }

        virtual bool handle(const osgGA::GUIEventAdapter &ea, 
osgGA::GUIActionAdapter &aa);

protected:

        void toggleFullscreen(osgViewer::GraphicsWindow *window);
        void changeWindowedResolution(osgViewer::GraphicsWindow *window, bool 
increase);

        unsigned int getNearestResolution(int screenWidth, int screenHeight, 
int width, int height) const;

        int                     _keyEventToggleFullscreen;
        bool                    _toggleFullscreen;

        int                     _keyEventWindowedResolutionUp;
        int                     _keyEventWindowedResolutionDown;
        bool                    _changeWindowedResolution;
        std::vector<osg::Vec2>  _resolutionList;
        int                     _currentResolutionIndex;
};

/** Event handler allowing to change the viewer threading model */
class OSGVIEWER_EXPORT ThreadingHandler : public osgGA::GUIEventHandler 
{
public: 

        ThreadingHandler();

        /** Get the keyboard and mouse usage of this manipulator.*/
        virtual void getUsage(osg::ApplicationUsage &usage) const;

        void setKeyEventChangeThreadingModel(int key) { 
_keyEventChangeThreadingModel = key; }
        int getKeyEventChangeThreadingModel() const { return 
_keyEventChangeThreadingModel; }

        void setChangeThreadingModel(bool flag) { _changeThreadingModel = flag; 
}
        bool getChangeThreadingModel() const { return _changeThreadingModel; }

        void setKeyEventChangeEndBarrierPosition(int key) { 
_keyEventChangeEndBarrierPosition = key; }
        int getKeyEventChangeEndBarrierPosition() const { return 
_keyEventChangeEndBarrierPosition; }

        void setChangeEndBarrierPosition(bool flag) { _changeEndBarrierPosition 
= flag; }
        bool getChangeEndBarrierPosition() const { return 
_changeEndBarrierPosition; }

        bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter 
&aa);

protected:

        int             _keyEventChangeThreadingModel;
        bool            _changeThreadingModel;

        int             _keyEventChangeEndBarrierPosition;
        bool            _changeEndBarrierPosition;

        osg::Timer_t    _tickOrLastKeyPress;
        bool            _done;
};

/**
 * Event handler allowing the user to record the animation "path" of a camera. 
In it's current
 * implementation, this handler cannot guarantee the final view matrix is 
correct; it is
 * conceivable that the matrix may be one frame off. Eh--not a big deal! :)
 * TODO: Write the file as we go, not when it's all done.
 * TODO: Create an osgviewer on-screen indication that animation is taking 
place.
*/
class OSGVIEWER_EXPORT RecordCameraPathHandler : public osgGA::GUIEventHandler
{
public:

        RecordCameraPathHandler(const std::string &filename = 
"saved_animation.path", float fps = 25.0f);

        void setKeyEventToggleRecord(int key) { _keyEventToggleRecord = key; }
        int getKeyEventToggleRecord() const { return _keyEventToggleRecord; }

        void setKeyEventTogglePlayback(int key) { _keyEventTogglePlayback = 
key; }
        int getKeyEventTogglePlayback() const { return _keyEventTogglePlayback; 
}

        void setAutoIncrementFilename( bool autoinc = true ) { _autoinc = 
autoinc?0:-1; }

        virtual void getUsage(osg::ApplicationUsage &usage) const;

        bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter 
&aa);

protected:

        std::string                                     _filename;
        int                                             _autoinc;
        osgDB::ofstream                                 _fout;

        int                                             _keyEventToggleRecord;
        int                                             _keyEventTogglePlayback;


        bool                                            _currentlyRecording;
        bool                                            _currentlyPlaying;
        double                                          _interval;
        double                                          _delta;
        osg::Timer_t                                    _animStartTime;
        osg::Timer_t                                    _lastFrameTime;
        osg::ref_ptr<osg::AnimationPath>                _animPath;
        osg::ref_ptr<osgGA::AnimationPathManipulator>   _animPathManipulator;
        osg::ref_ptr<osgGA::MatrixManipulator>          _oldManipulator;
};

/** Event handler for increase/decreasing LODScale.*/
class OSGVIEWER_EXPORT LODScaleHandler : public osgGA::GUIEventHandler 
{
    public: 

        LODScaleHandler();

        void setKeyEventIncreaseLODScale(int key) { _keyEventIncreaseLODScale = 
key; }
        int getKeyEventIncreaseLODScale() const { return 
_keyEventIncreaseLODScale; }
        
        void setKeyEventDecreaseLODScale(int key) { _keyEventDecreaseLODScale = 
key; }
        int getKeyEventDecreaseLODScale() const { return 
_keyEventDecreaseLODScale; }

        bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& 
aa);

        /** Get the keyboard and mouse usage of this manipulator.*/
        virtual void getUsage(osg::ApplicationUsage& usage) const;

    protected:


        int _keyEventIncreaseLODScale;
        int _keyEventDecreaseLODScale;
        
        
};


/** Event handler that will capture the screen on key press. */
class OSGVIEWER_EXPORT ScreenCaptureHandler : public osgGA::GUIEventHandler
{
    public:

        /** Abstract base class for what to do when a screen capture happens. */
        class CaptureOperation : public osg::Referenced
        {
            public:
                virtual void operator()(const osg::Image& image, const unsigned 
int context_id) = 0;
        };

        /** Concrete implementation of a CaptureOperation that writes the 
screen capture to a file. */
        class OSGVIEWER_EXPORT WriteToFile : public CaptureOperation
        {
            public:
                enum SavePolicy
                {
                    OVERWRITE,
                    SEQUENTIAL_NUMBER
                    // ... any others?
                };

                WriteToFile(const std::string& filename, const std::string& 
extension, SavePolicy savePolicy = OVERWRITE);

                virtual void operator()(const osg::Image& image, const unsigned 
int context_id);

                void setSavePolicy(SavePolicy savePolicy) { _savePolicy = 
savePolicy; }
                SavePolicy getSavePolicy() const { return _savePolicy; }

            protected:
            
                WriteToFile& operator = (const WriteToFile&) { return *this; }
            
                const std::string _filename;
                const std::string _extension;

                SavePolicy _savePolicy;

                std::vector<unsigned int> _contextSaveCounter;
        };


        /** @param numFrames >0: capture that number of frames. <0: capture all 
frames, call stopCapture() to stop it. */
        ScreenCaptureHandler(CaptureOperation* defaultOperation = 0, int 
numFrames = 1);

        void setKeyEventTakeScreenShot(int key) { _keyEventTakeScreenShot = 
key; }
        int getKeyEventTakeScreenShot() const { return _keyEventTakeScreenShot; 
}

        void setKeyEventToggleContinuousCapture(int key) { 
_keyEventToggleContinuousCapture = key; }
        int getKeyEventToggleContinuousCapture() const { return 
_keyEventToggleContinuousCapture; }

        void setCaptureOperation(CaptureOperation* operation);
        CaptureOperation* getCaptureOperation() const;

        // aa will point to an osgViewer::View, so we will take a screenshot
        // of that view's graphics contexts.
        virtual bool handle(const osgGA::GUIEventAdapter& ea, 
osgGA::GUIActionAdapter& aa);

        /** Capture the given viewer's views on the next frame. */
        virtual void captureNextFrame(osgViewer::ViewerBase& viewer);

        /** Set the number of frames to capture.
            @param numFrames >0: capture that number of frames. <0: capture all 
frames, call stopCapture() to stop it. */
        void setFramesToCapture(int numFrames);

        /** Get the number of frames to capture. */
        int getFramesToCapture() const;

        /** Start capturing any viewer(s) the handler is attached to at the 
            end of the next frame. */
        void startCapture();

        /** Stop capturing. */
        void stopCapture();

        /** Get the keyboard and mouse usage of this manipulator.*/
        virtual void getUsage(osg::ApplicationUsage& usage) const;

    protected:
        bool _startCapture;
        bool _stopCapture;

        int _keyEventTakeScreenShot;
        int _keyEventToggleContinuousCapture;
        // there could be a key to start taking screenshots every new frame

        osg::ref_ptr<CaptureOperation>          _operation;
        osg::ref_ptr<osg::Camera::DrawCallback> _callback;

        void addCallbackToViewer(osgViewer::ViewerBase& viewer);
        void removeCallbackFromViewer(osgViewer::ViewerBase& viewer);
        osg::Camera* findAppropriateCameraForCallback(osgViewer::ViewerBase& 
viewer);
};

/** InteractiveImage is an event handler that computes the mouse coordinates in 
an images coordinate frame
  * and then passes keyboard and mouse events to it.  This event handler is 
useful for vnc or browser
  * surfaces in the 3D scene.*/
class OSGVIEWER_EXPORT InteractiveImageHandler : public osgGA::GUIEventHandler, 
public osg::Drawable::CullCallback
{
public:

    InteractiveImageHandler(osg::Image* image):
        _image(image) {}

    META_Object(osgViewer, InteractiveImageHandler);
 
    virtual bool handle(const osgGA::GUIEventAdapter& 
ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);

    virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, 
osg::RenderInfo* renderInfo) const;

protected:

    virtual ~InteractiveImageHandler() {}
    
    InteractiveImageHandler() {}

    InteractiveImageHandler(const InteractiveImageHandler&,const osg::CopyOp& = 
osg::CopyOp::SHALLOW_COPY):
         osg::Object(), osgGA::GUIEventHandler(), osg::Drawable::CullCallback() 
{}

    bool mousePosition(osgViewer::View* view, osg::NodeVisitor* nv, const 
osgGA::GUIEventAdapter& ea, int& x, int &y) const;

    osg::observer_ptr<osg::Image>  _image;
    bool    _handleKeyboardEvents;
    bool    _handledOnKeyboardEvents;
    bool    _handleMouseEvents;
    bool    _handledOnMouseEvents;
    
};

}

#endif
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
*
* This library is open source and may be redistributed and/or modified under  
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
* (at your option) any later version.  The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
* 
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
* OpenSceneGraph Public License for more details.
*/

#include <sstream>

#include <osgDB/WriteFile>

#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>

#include <string.h>

namespace osgViewer
{

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//  WindowCaptureCallback
//

// From osgscreencapture example
/** Callback which will be added to a viewer's camera to do the actual screen 
capture. */
class WindowCaptureCallback : public osg::Camera::DrawCallback
{
    public:

        enum Mode
        {
            READ_PIXELS,
            SINGLE_PBO,
            DOUBLE_PBO,
            TRIPLE_PBO
        };

        enum FramePosition
        {
            START_FRAME,
            END_FRAME
        };

        WindowCaptureCallback(int numFrames, Mode mode, FramePosition position, 
GLenum readBuffer);

        FramePosition getFramePosition() const { return _position; }

        void setCaptureOperation(ScreenCaptureHandler::CaptureOperation* 
operation);
        ScreenCaptureHandler::CaptureOperation* getCaptureOperation() { return 
_contextDataMap.begin()->second->_captureOperation.get(); }

        void setFramesToCapture(int numFrames) { _numFrames = numFrames; }
        int getFramesToCapture() const { return _numFrames; }

        virtual void operator () (osg::RenderInfo& renderInfo) const;

        struct OSGVIEWER_EXPORT ContextData : public osg::Referenced
        {
            static unsigned int COUNTER;

            ContextData(osg::GraphicsContext* gc, Mode mode, GLenum readBuffer);

            void getSize(osg::GraphicsContext* gc, int& width, int& height);

            void updateTimings(osg::Timer_t tick_start,
                               osg::Timer_t tick_afterReadPixels,
                               osg::Timer_t tick_afterMemCpy,
                               osg::Timer_t tick_afterCaptureOperation,
                               unsigned int dataSize);

            void read();            
            void readPixels();
            void singlePBO(osg::BufferObject::Extensions* ext);
            void multiPBO(osg::BufferObject::Extensions* ext);

            typedef std::vector< osg::ref_ptr<osg::Image> >             
ImageBuffer;
            typedef std::vector< GLuint > PBOBuffer;

            osg::GraphicsContext*   _gc;
            unsigned int            _index;
            Mode                    _mode;
            GLenum                  _readBuffer;

            GLenum                  _pixelFormat;
            GLenum                  _type;
            int                     _width;
            int                     _height;

            unsigned int            _currentImageIndex;
            ImageBuffer             _imageBuffer;

            unsigned int            _currentPboIndex;
            PBOBuffer               _pboBuffer;

            unsigned int            _reportTimingFrequency;
            unsigned int            _numTimeValuesRecorded;
            double                  _timeForReadPixels;
            double                  _timeForMemCpy;
            double                  _timeForCaptureOperation;
            double                  _timeForFullCopy;
            double                  _timeForFullCopyAndOperation;
            osg::Timer_t            _previousFrameTick;

            osg::ref_ptr<ScreenCaptureHandler::CaptureOperation> 
_captureOperation;
        };

        typedef std::map<osg::GraphicsContext*, osg::ref_ptr<ContextData> > 
ContextDataMap;

        ContextData* createContextData(osg::GraphicsContext* gc) const;
        ContextData* getContextData(osg::GraphicsContext* gc) const;

        Mode                        _mode;        
        FramePosition               _position;
        GLenum                      _readBuffer;
        mutable OpenThreads::Mutex  _mutex;
        mutable ContextDataMap      _contextDataMap;
        mutable int                 _numFrames;

        osg::ref_ptr<ScreenCaptureHandler::CaptureOperation> 
_defaultCaptureOperation;
};


unsigned int WindowCaptureCallback::ContextData::COUNTER = 0;

WindowCaptureCallback::ContextData::ContextData(osg::GraphicsContext* gc, Mode 
mode, GLenum readBuffer)
    : _gc(gc),
      _index(COUNTER++),
      _mode(mode),
      _readBuffer(readBuffer),
      _pixelFormat(GL_RGBA),
      _type(GL_UNSIGNED_BYTE),
      _width(0),
      _height(0),
      _currentImageIndex(0),
      _currentPboIndex(0),
      _reportTimingFrequency(100),
      _numTimeValuesRecorded(0),
      _timeForReadPixels(0.0),
      _timeForMemCpy(0.0),
      _timeForCaptureOperation(0.0),
      _timeForFullCopy(0.0),
      _timeForFullCopyAndOperation(0.0),
      _previousFrameTick(0)
{
    _previousFrameTick = osg::Timer::instance()->tick();
    
    osg::NotifySeverity level = osg::INFO;

    if (gc->getTraits())
    {
        if (gc->getTraits()->alpha)
        {
            osg::notify(level)<<"ScreenCaptureHandler: Selected GL_RGBA read 
back format"<<std::endl;
            _pixelFormat = GL_RGBA;
        }
        else 
        {
            osg::notify(level)<<"ScreenCaptureHandler: Selected GL_RGB read 
back format"<<std::endl;
            _pixelFormat = GL_RGB; 
        }
    }

    getSize(gc, _width, _height);

    //osg::notify(osg::NOTICE)<<"Window size "<<_width<<", 
"<<_height<<std::endl;

    // single buffered image
    _imageBuffer.push_back(new osg::Image);

    // double buffer PBO.
    switch(_mode)
    {
        case(READ_PIXELS):
            osg::notify(level)<<"ScreenCaptureHandler: Reading window using 
glReadPixels, without PixelBufferObject."<<std::endl;
            break;
        case(SINGLE_PBO): 
            osg::notify(level)<<"ScreenCaptureHandler: Reading window using 
glReadPixels, with a single PixelBufferObject."<<std::endl;
            _pboBuffer.push_back(0); 
            break;
        case(DOUBLE_PBO): 
            osg::notify(level)<<"ScreenCaptureHandler: Reading window using 
glReadPixels, with a double buffer PixelBufferObject."<<std::endl;
            _pboBuffer.push_back(0); 
            _pboBuffer.push_back(0); 
            break;
        case(TRIPLE_PBO): 
            osg::notify(level)<<"ScreenCaptureHandler: Reading window using 
glReadPixels, with a triple buffer PixelBufferObject."<<std::endl;
            _pboBuffer.push_back(0); 
            _pboBuffer.push_back(0); 
            _pboBuffer.push_back(0); 
            break;
        default:
            break;                                
    }
}

void WindowCaptureCallback::ContextData::getSize(osg::GraphicsContext* gc, int& 
width, int& height)
{
    if (gc->getTraits())
    {
        width = gc->getTraits()->width;
        height = gc->getTraits()->height;
    }
}

void WindowCaptureCallback::ContextData::updateTimings(osg::Timer_t tick_start,
                                                       osg::Timer_t 
tick_afterReadPixels,
                                                       osg::Timer_t 
tick_afterMemCpy,
                                                       osg::Timer_t 
tick_afterCaptureOperation,
                                                       unsigned int dataSize)
{
    _timeForReadPixels = osg::Timer::instance()->delta_s(tick_start, 
tick_afterReadPixels);
    _timeForMemCpy = osg::Timer::instance()->delta_s(tick_afterReadPixels, 
tick_afterMemCpy);
    _timeForCaptureOperation = 
osg::Timer::instance()->delta_s(tick_afterMemCpy, tick_afterCaptureOperation);

    _timeForFullCopy = osg::Timer::instance()->delta_s(tick_start, 
tick_afterMemCpy);
    _timeForFullCopyAndOperation = osg::Timer::instance()->delta_s(tick_start, 
tick_afterCaptureOperation);
}

void WindowCaptureCallback::ContextData::read()
{
    osg::BufferObject::Extensions* ext = 
osg::BufferObject::getExtensions(_gc->getState()->getContextID(),true);

    if (ext->isPBOSupported() && !_pboBuffer.empty())
    {
        if (_pboBuffer.size()==1)
        {
            singlePBO(ext);
        }
        else
        {
            multiPBO(ext);
        }
    }
    else
    {
        readPixels();
    }
}


void WindowCaptureCallback::ContextData::readPixels()
{
    unsigned int nextImageIndex = (_currentImageIndex+1)%_imageBuffer.size();
    unsigned int nextPboIndex = _pboBuffer.empty() ? 0 : 
(_currentPboIndex+1)%_pboBuffer.size();

    int width=0, height=0;
    getSize(_gc, width, height);
    if (width!=_width || _height!=height)
    {
        //osg::notify(osg::NOTICE)<<"   Window resized "<<width<<", 
"<<height<<std::endl;
        _width = width;
        _height = height;
    }

    osg::Image* image = _imageBuffer[_currentImageIndex].get();

    osg::Timer_t tick_start = osg::Timer::instance()->tick();

#if 1
    image->readPixels(0,0,_width,_height,
                      _pixelFormat,_type);
#endif

    osg::Timer_t tick_afterReadPixels = osg::Timer::instance()->tick();

    if (_captureOperation.valid())
    {
        (*_captureOperation)(*image, _index);
    }

    osg::Timer_t tick_afterCaptureOperation = osg::Timer::instance()->tick();
    updateTimings(tick_start, tick_afterReadPixels, tick_afterReadPixels, 
tick_afterCaptureOperation, image->getTotalSizeInBytes());

    _currentImageIndex = nextImageIndex;
    _currentPboIndex = nextPboIndex;
}

void 
WindowCaptureCallback::ContextData::singlePBO(osg::BufferObject::Extensions* 
ext)
{
    unsigned int nextImageIndex = (_currentImageIndex+1)%_imageBuffer.size();

    int width=0, height=0;
    getSize(_gc, width, height);
    if (width!=_width || _height!=height)
    {
        //osg::notify(osg::NOTICE)<<"   Window resized "<<width<<", 
"<<height<<std::endl;
        _width = width;
        _height = height;
    }

    GLuint& pbo = _pboBuffer[0];
    
    osg::Image* image = _imageBuffer[_currentImageIndex].get();
    if (image->s() != _width || 
        image->t() != _height)
    {
        //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Allocating image 
"<<std::endl;
        image->allocateImage(_width, _height, 1, _pixelFormat, _type);
        
        if (pbo!=0)
        {
            //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: deleting pbo 
"<<pbo<<std::endl;
            ext->glDeleteBuffers (1, &pbo);
            pbo = 0;
        }
    }
    
    
    if (pbo==0)
    {
        ext->glGenBuffers(1, &pbo);
        ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
        ext->glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 
image->getTotalSizeInBytes(), 0, GL_STREAM_READ);

        //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Generating pbo 
"<<pbo<<std::endl;
    }
    else
    {
        ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
    }

    osg::Timer_t tick_start = osg::Timer::instance()->tick();

#if 1
    glReadPixels(0, 0, _width, _height, _pixelFormat, _type, 0);
#endif

    osg::Timer_t tick_afterReadPixels = osg::Timer::instance()->tick();

    GLubyte* src = (GLubyte*)ext->glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB,
                                              GL_READ_ONLY_ARB);
    if(src)
    {
        memcpy(image->data(), src, image->getTotalSizeInBytes());
        ext->glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
    }

    ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);

    osg::Timer_t tick_afterMemCpy = osg::Timer::instance()->tick();

    if (_captureOperation.valid())
    {
        (*_captureOperation)(*image, _index);
    }

    osg::Timer_t tick_afterCaptureOperation = osg::Timer::instance()->tick();
    updateTimings(tick_start, tick_afterReadPixels, tick_afterMemCpy, 
tick_afterCaptureOperation, image->getTotalSizeInBytes());

    _currentImageIndex = nextImageIndex;
}

void 
WindowCaptureCallback::ContextData::multiPBO(osg::BufferObject::Extensions* ext)
{
    unsigned int nextImageIndex = (_currentImageIndex+1)%_imageBuffer.size();
    unsigned int nextPboIndex = (_currentPboIndex+1)%_pboBuffer.size();

    int width=0, height=0;
    getSize(_gc, width, height);
    if (width!=_width || _height!=height)
    {
        //osg::notify(osg::NOTICE)<<"   Window resized "<<width<<", 
"<<height<<std::endl;
        _width = width;
        _height = height;
    }

    GLuint& copy_pbo = _pboBuffer[_currentPboIndex];
    GLuint& read_pbo = _pboBuffer[nextPboIndex];
    
    osg::Image* image = _imageBuffer[_currentImageIndex].get();
    if (image->s() != _width || 
        image->t() != _height)
    {
        //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Allocating image 
"<<std::endl;
        image->allocateImage(_width, _height, 1, _pixelFormat, _type);
        
        if (read_pbo!=0)
        {
            //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: deleting pbo 
"<<read_pbo<<std::endl;
            ext->glDeleteBuffers (1, &read_pbo);
            read_pbo = 0;
        }

        if (copy_pbo!=0)
        {
            //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: deleting pbo 
"<<copy_pbo<<std::endl;
            ext->glDeleteBuffers (1, &copy_pbo);
            copy_pbo = 0;
        }
    }
    
    
    bool doCopy = copy_pbo!=0;
    if (copy_pbo==0)
    {
        ext->glGenBuffers(1, &copy_pbo);
        ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, copy_pbo);
        ext->glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 
image->getTotalSizeInBytes(), 0, GL_STREAM_READ);

        //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Generating pbo 
"<<read_pbo<<std::endl;
    }

    if (read_pbo==0)
    {
        ext->glGenBuffers(1, &read_pbo);
        ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, read_pbo);
        ext->glBufferData(GL_PIXEL_PACK_BUFFER_ARB, 
image->getTotalSizeInBytes(), 0, GL_STREAM_READ);

        //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Generating pbo 
"<<read_pbo<<std::endl;
    }
    else
    {
        ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, read_pbo);
    }

    osg::Timer_t tick_start = osg::Timer::instance()->tick();

#if 1
    glReadPixels(0, 0, _width, _height, _pixelFormat, _type, 0);
#endif

    osg::Timer_t tick_afterReadPixels = osg::Timer::instance()->tick();

    if (doCopy)
    {

        ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, copy_pbo);

        GLubyte* src = (GLubyte*)ext->glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB,
                                                  GL_READ_ONLY_ARB);
        if(src)
        {
            memcpy(image->data(), src, image->getTotalSizeInBytes());
            ext->glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
        }

        if (_captureOperation.valid())
        {
            (*_captureOperation)(*image, _index);
        }
    }
    
    ext->glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);

    osg::Timer_t tick_afterMemCpy = osg::Timer::instance()->tick();
    
    updateTimings(tick_start, tick_afterReadPixels, tick_afterMemCpy, 
tick_afterMemCpy, image->getTotalSizeInBytes());

    _currentImageIndex = nextImageIndex;
    _currentPboIndex = nextPboIndex;
}


WindowCaptureCallback::WindowCaptureCallback(int numFrames, Mode mode, 
FramePosition position, GLenum readBuffer)
    : _mode(mode),
      _position(position),
      _readBuffer(readBuffer),
      _numFrames(numFrames)
{
}

WindowCaptureCallback::ContextData* 
WindowCaptureCallback::createContextData(osg::GraphicsContext* gc) const
{
    WindowCaptureCallback::ContextData* cd = new 
WindowCaptureCallback::ContextData(gc, _mode, _readBuffer);
    cd->_captureOperation = _defaultCaptureOperation;
    return cd;
}

WindowCaptureCallback::ContextData* 
WindowCaptureCallback::getContextData(osg::GraphicsContext* gc) const
{
    OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
    osg::ref_ptr<ContextData>& data = _contextDataMap[gc];
    if (!data) data = createContextData(gc);
    
    return data.get();
}

void 
WindowCaptureCallback::setCaptureOperation(ScreenCaptureHandler::CaptureOperation*
 operation)
{
    _defaultCaptureOperation = operation;

    // Set the capture operation for each ContextData.
    for (ContextDataMap::iterator it = _contextDataMap.begin(); it != 
_contextDataMap.end(); ++it)
    {
        it->second->_captureOperation = operation;
    }
}


void WindowCaptureCallback::operator () (osg::RenderInfo& renderInfo) const
{
    glReadBuffer(_readBuffer);

    osg::GraphicsContext* gc = renderInfo.getState()->getGraphicsContext();
    osg::ref_ptr<ContextData> cd = getContextData(gc);
    cd->read();

    // If _numFrames is > 0 it means capture that number of frames.
    if (_numFrames > 0)
    {
        --_numFrames;
        if (_numFrames == 0)
        {
            // the callback must remove itself when it's done.
            if (_position == START_FRAME)
                renderInfo.getCurrentCamera()->setInitialDrawCallback(0);
            if (_position == END_FRAME)
                renderInfo.getCurrentCamera()->setFinalDrawCallback(0);
        }
    }

    int prec = osg::notify(osg::INFO).precision(5);
    osg::notify(osg::INFO) << "ScreenCaptureHandler: "
                           << "copy="      << (cd->_timeForFullCopy*1000.0f)    
         << "ms, "
                           << "operation=" << 
(cd->_timeForCaptureOperation*1000.0f)     << "ms, "
                           << "total="     << 
(cd->_timeForFullCopyAndOperation*1000.0f) << std::endl;
    osg::notify(osg::INFO).precision(prec);

    cd->_timeForFullCopy = 0;
}



///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//  ScreenCaptureHandler::WriteToFile
//
ScreenCaptureHandler::WriteToFile::WriteToFile(const std::string& filename, 
                                                         const std::string& 
extension,
                                                         SavePolicy savePolicy)
    : _filename(filename), _extension(extension), _savePolicy(savePolicy)
{
}

void ScreenCaptureHandler::WriteToFile::operator () (const osg::Image& image, 
const unsigned int context_id)
{
    if (_savePolicy == SEQUENTIAL_NUMBER)
    {
        if (_contextSaveCounter.size() <= context_id)
        {
            _contextSaveCounter.resize(context_id + 1);
            _contextSaveCounter[context_id] = 0;
        }
    }

    std::stringstream filename;
    filename << _filename << "_" << context_id;

    if (_savePolicy == SEQUENTIAL_NUMBER)
        filename << "_" << _contextSaveCounter[context_id];

    filename << "." << _extension;

    osgDB::writeImageFile(image, filename.str());

    osg::notify(osg::INFO)<<"ScreenCaptureHandler: Taking a screenshot, saved 
as '"<<filename.str()<<"'"<<std::endl;

    if (_savePolicy == SEQUENTIAL_NUMBER)
    {
        _contextSaveCounter[context_id]++;
    }
}


///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//  ScreenCaptureHandler
//
ScreenCaptureHandler::ScreenCaptureHandler(CaptureOperation* defaultOperation, 
                                           int numFrames)
    : _startCapture(false),
      _stopCapture(false),
      _keyEventTakeScreenShot('c'),
      _keyEventToggleContinuousCapture('C'),
      _callback(new WindowCaptureCallback( numFrames,
                                           WindowCaptureCallback::READ_PIXELS, 
//                                          WindowCaptureCallback::SINGLE_PBO, 
//                                          WindowCaptureCallback::DOUBLE_PBO, 
//                                          WindowCaptureCallback::TRIPLE_PBO, 
                                           WindowCaptureCallback::END_FRAME, 
GL_BACK))
{
    if (defaultOperation)
        setCaptureOperation(defaultOperation);
    else
        setCaptureOperation(new WriteToFile("screen_shot", "jpg"));
}

void ScreenCaptureHandler::setCaptureOperation(CaptureOperation* operation)
{
    WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
    callback->setCaptureOperation(operation);
}

ScreenCaptureHandler::CaptureOperation* 
ScreenCaptureHandler::getCaptureOperation() const
{
    WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
    return callback->getCaptureOperation();
}

void ScreenCaptureHandler::addCallbackToViewer(osgViewer::ViewerBase& viewer)
{
    osg::Camera* camera = findAppropriateCameraForCallback(viewer);

    WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
    if (camera && callback->getFramePosition() == 
WindowCaptureCallback::START_FRAME)
    {
        camera->setInitialDrawCallback(_callback.get());
    }
    else
    {
        camera->setFinalDrawCallback(_callback.get());
    }
}

void ScreenCaptureHandler::removeCallbackFromViewer(osgViewer::ViewerBase& 
viewer)
{
    osg::Camera* camera = findAppropriateCameraForCallback(viewer);

    WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
    if (camera && callback->getFramePosition() == 
WindowCaptureCallback::START_FRAME)
    {
        camera->setInitialDrawCallback(0);
    }
    else
    {
        camera->setFinalDrawCallback(0);
    }
}

osg::Camera* 
ScreenCaptureHandler::findAppropriateCameraForCallback(osgViewer::ViewerBase& 
viewer)
{
    // Select either the first or the last active camera, depending on the 
    // frame position set in the callback.
    // One case where testing the node mask is important is when the stats
    // handler has been initialized, but stats are not displayed. In that 
    // case, there is a post render camera on the viewer, but its node mask
    // is zero, so the callback added to that camera would never be called.

    WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
    if (callback->getFramePosition() == WindowCaptureCallback::START_FRAME)
    {
        osgViewer::ViewerBase::Contexts contexts;
        viewer.getContexts(contexts);
        for(osgViewer::ViewerBase::Contexts::iterator itr = contexts.begin();
            itr != contexts.end();
            ++itr)
        {
            osg::GraphicsContext* context = *itr;
            osg::GraphicsContext::Cameras& cameras = context->getCameras();
            osg::Camera* firstCamera = 0;
            for(osg::GraphicsContext::Cameras::iterator cam_itr = 
cameras.begin();
                cam_itr != cameras.end();
                ++cam_itr)
            {
                if (firstCamera)
                {
                    if ((*cam_itr)->getRenderOrder() < 
firstCamera->getRenderOrder())
                    {
                        if ((*cam_itr)->getNodeMask() != 0x0)
                            firstCamera = (*cam_itr);
                    }
                    if ((*cam_itr)->getRenderOrder() == 
firstCamera->getRenderOrder() &&
                        (*cam_itr)->getRenderOrderNum() < 
firstCamera->getRenderOrderNum())
                    {
                        if ((*cam_itr)->getNodeMask() != 0x0)
                            firstCamera = (*cam_itr);
                    }
                }
                else
                {
                    if ((*cam_itr)->getNodeMask() != 0x0)
                        firstCamera = *cam_itr;
                }
            }

            if (firstCamera)
            {
                //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: First camera 
"<<firstCamera<<std::endl;

                return firstCamera;
            }
            else
            {
                osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: No camera 
found"<<std::endl;
            }
        }
    }
    else
    {
        osgViewer::ViewerBase::Contexts contexts;
        viewer.getContexts(contexts);
        for(osgViewer::ViewerBase::Contexts::iterator itr = contexts.begin();
            itr != contexts.end();
            ++itr)
        {
            osg::GraphicsContext* context = *itr;
            osg::GraphicsContext::Cameras& cameras = context->getCameras();
            osg::Camera* lastCamera = 0;
            for(osg::GraphicsContext::Cameras::iterator cam_itr = 
cameras.begin();
                cam_itr != cameras.end();
                ++cam_itr)
            {
                if (lastCamera)
                {
                    if ((*cam_itr)->getRenderOrder() > 
lastCamera->getRenderOrder())
                    {
                        if ((*cam_itr)->getNodeMask() != 0x0)
                            lastCamera = (*cam_itr);
                    }
                    if ((*cam_itr)->getRenderOrder() == 
lastCamera->getRenderOrder() &&
                        (*cam_itr)->getRenderOrderNum() >= 
lastCamera->getRenderOrderNum())
                    {
                        if ((*cam_itr)->getNodeMask() != 0x0)
                            lastCamera = (*cam_itr);
                    }
                }
                else
                {
                    if ((*cam_itr)->getNodeMask() != 0x0)
                        lastCamera = *cam_itr;
                }
            }

            if (lastCamera)
            {
                //osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: Last camera 
"<<lastCamera<<std::endl;

                return lastCamera;
            }
            else
            {
                osg::notify(osg::NOTICE)<<"ScreenCaptureHandler: No camera 
found"<<std::endl;
            }
        }
    }

    return 0;
}

// aa will point to an osgViewer::View, so we will take a screenshot
// of that view's graphics contexts.
bool ScreenCaptureHandler::handle(const osgGA::GUIEventAdapter& ea, 
osgGA::GUIActionAdapter& aa)
{
    osgViewer::ViewerBase* viewer = 
dynamic_cast<osgViewer::View*>(&aa)->getViewerBase();
    if (!viewer) return false;

    switch(ea.getEventType())
    {
        case (osgGA::GUIEventAdapter::FRAME):
        {
            // Booleans aren't the best way of doing this, but I want to do
            // the actual adding here because I don't want to require 
            // startCapture() take a viewer as argument, which could not be 
            // the right one.
            if (_startCapture)
            {
                // Start capturing with the currently set number of frames.
                // If set to -1 it will capture continuously, if set to >0
                // it will capture that number of frames.
                _startCapture = false;
                addCallbackToViewer(*viewer);
            }
            else if (_stopCapture)
            {
                _stopCapture = false;
                removeCallbackFromViewer(*viewer);
            }
        }

        case(osgGA::GUIEventAdapter::KEYUP):
        {
            if (ea.getKey() == _keyEventTakeScreenShot)
            {
                // Check that we will capture at least one frame.
                // Just check for ==0, because >0 is means we're already 
                // capturing and <0 means it will capture all frames.
                WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
                if (callback->getFramesToCapture() == 0)
                {
                    setFramesToCapture(1);
                    addCallbackToViewer(*viewer);
                }
                return true;
            }

            if (ea.getKey() == _keyEventToggleContinuousCapture)
            {
                if (getFramesToCapture() < 0)
                {
                    setFramesToCapture(0);
                    removeCallbackFromViewer(*viewer);
                }
                else
                {
                    setFramesToCapture(-1);
                    addCallbackToViewer(*viewer);
                }
                return true;
            }

            break;
        }
    default:
        break;
    }

    return false;
}

/** Capture the given viewer's views on the next frame. */
void ScreenCaptureHandler::captureNextFrame(osgViewer::ViewerBase& viewer)
{
    addCallbackToViewer(viewer);
}

/** Set the number of frames to capture. */
void ScreenCaptureHandler::setFramesToCapture(int numFrames)
{
    WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
    callback->setFramesToCapture(numFrames);
}

/** Get the number of frames to capture. */
int ScreenCaptureHandler::getFramesToCapture() const
{
    WindowCaptureCallback* callback = 
static_cast<WindowCaptureCallback*>(_callback.get());
    return callback->getFramesToCapture();
}

/** Start capturing at the end of the next frame. */
void ScreenCaptureHandler::startCapture()
{
    if (getFramesToCapture() != 0)
        _startCapture = true;
}

/** Stop capturing. */
void ScreenCaptureHandler::stopCapture()
{
    _stopCapture = true;
}

/** Get the keyboard and mouse usage of this manipulator.*/
void ScreenCaptureHandler::getUsage(osg::ApplicationUsage& usage) const
{
    {
        std::ostringstream ostr;
        ostr<<char(_keyEventTakeScreenShot);
        usage.addKeyboardMouseBinding(ostr.str(),"Take screenshot.");
    }

    {
        std::ostringstream ostr;
        ostr<<char(_keyEventToggleContinuousCapture);
        usage.addKeyboardMouseBinding(ostr.str(),"Toggle continuous screen 
capture.");
    }
}


}
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