Hi Robert,

As for the VC binaries, I push up the topic. :) This is the 2nd and last one!
Hope you'll find enough time... I share out this!

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail Original -----
De: "Sukender" <[email protected]>
À: [email protected]
Envoyé: Vendredi 31 Juillet 2009 22h22:49 GMT +01:00 Amsterdam / Berlin / Berne 
/ Rome / Stockholm / Vienne
Objet: [osg-submissions] Tiny fix for double precision boundingsphere

Hi,

Title says all! I compiled using double precision bounding boxes and spheres. I 
had a compiler error. Here is the tiny fix.

File: src/osgPresentation/SlideShowConstructor.cpp
BASE rev: 10517

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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