Thanks Cedric, changes now merged and submitted to svn/trunk of
OpenSceneGraph-Data and OpenSceneGraph.

FYI, I put skinning.vert into
OpenSceneGraph-Data/shaders/skinning.vert and updated
osganimationskinning to pick up on this new location.  I've done this
to be in keeping with where the rest of the shaders are located.

I'd also like to report an error...  When running the
"osganimationhardware nathan.osg" I'm getting the following error:

VERTEX glCompileShader "" FAILED
VERTEX Shader "" infolog:
Vertex shader failed to compile with the following errors:
ERROR: 0:20: error(#168) Reserved built-in name gl_Vertex
ERROR: 0:21: error(#168) Reserved built-in name gl_Normal
ERROR: 0:26: error(#168) Reserved built-in name gl_ModelViewMatrix
ERROR: 0:27: error(#168) Reserved built-in name gl_ProjectionMatrix
WARNING: 0:44: warning(#256) Matrix construction from matrix is not
allowed in implicit GLSL version number 110
ERROR: error(#273) 4 compilation errors.  No code generated


Removing the lines:

uniform mat4 gl_ModelViewMatrix;
uniform mat4 gl_ProjectionMatrix;

and:

in vec4 gl_Vertex;
in vec3 gl_Normal;

Fixed the error, so I've checked this in.  Fixing this allowed the app
to run without errors.

Cheers,
Robert.
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