Thanks Cedric, changes now merged and submitted to svn/trunk of OpenSceneGraph-Data and OpenSceneGraph.
FYI, I put skinning.vert into OpenSceneGraph-Data/shaders/skinning.vert and updated osganimationskinning to pick up on this new location. I've done this to be in keeping with where the rest of the shaders are located. I'd also like to report an error... When running the "osganimationhardware nathan.osg" I'm getting the following error: VERTEX glCompileShader "" FAILED VERTEX Shader "" infolog: Vertex shader failed to compile with the following errors: ERROR: 0:20: error(#168) Reserved built-in name gl_Vertex ERROR: 0:21: error(#168) Reserved built-in name gl_Normal ERROR: 0:26: error(#168) Reserved built-in name gl_ModelViewMatrix ERROR: 0:27: error(#168) Reserved built-in name gl_ProjectionMatrix WARNING: 0:44: warning(#256) Matrix construction from matrix is not allowed in implicit GLSL version number 110 ERROR: error(#273) 4 compilation errors. No code generated Removing the lines: uniform mat4 gl_ModelViewMatrix; uniform mat4 gl_ProjectionMatrix; and: in vec4 gl_Vertex; in vec3 gl_Normal; Fixed the error, so I've checked this in. Fixing this allowed the app to run without errors. Cheers, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
