Hi Robert, Thank you for the fix.
Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Wed, 2009-10-28 at 13:39 +0000, Robert Osfield wrote: > Thanks Cedric, changes now merged and submitted to svn/trunk of > OpenSceneGraph-Data and OpenSceneGraph. > > FYI, I put skinning.vert into > OpenSceneGraph-Data/shaders/skinning.vert and updated > osganimationskinning to pick up on this new location. I've done this > to be in keeping with where the rest of the shaders are located. > > I'd also like to report an error... When running the > "osganimationhardware nathan.osg" I'm getting the following error: > > VERTEX glCompileShader "" FAILED > VERTEX Shader "" infolog: > Vertex shader failed to compile with the following errors: > ERROR: 0:20: error(#168) Reserved built-in name gl_Vertex > ERROR: 0:21: error(#168) Reserved built-in name gl_Normal > ERROR: 0:26: error(#168) Reserved built-in name gl_ModelViewMatrix > ERROR: 0:27: error(#168) Reserved built-in name gl_ProjectionMatrix > WARNING: 0:44: warning(#256) Matrix construction from matrix is not > allowed in implicit GLSL version number 110 > ERROR: error(#273) 4 compilation errors. No code generated > > > Removing the lines: > > uniform mat4 gl_ModelViewMatrix; > uniform mat4 gl_ProjectionMatrix; > > and: > > in vec4 gl_Vertex; > in vec3 gl_Normal; > > Fixed the error, so I've checked this in. Fixing this allowed the app > to run without errors. > > Cheers, > Robert. >
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