Hi,
Here's a quick fix for ArrayDispatchers.cpp. It just tweaks osg::Color*() and
Normal*() to use APIENTRY as expected by assign().
Cheers,
Tony
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=19199#19199
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/ArrayDispatchers>
#include <osg/State>
#include <osg/Drawable>
#include <osg/Notify>
#include <osg/io_utils>
namespace osg
{
inline void WINAPI glColor4ubv(const GLubyte* c) { glColor4ub(c[0], c[1], c[2],
c[3]); }
inline void WINAPI glColor3fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2],
1.0f); }
inline void WINAPI glColor4fv(const GLfloat* c) { glColor4f(c[0], c[1], c[2],
c[3]); }
inline void WINAPI glColor3dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2],
1.0f); }
inline void WINAPI glColor4dv(const GLdouble* c) { glColor4f(c[0], c[1], c[2],
c[3]); }
inline void WINAPI glNormal3bv(const GLbyte* n) { const float div =
1.0f/128.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void WINAPI glNormal3sv(const GLshort* n) { const float div =
1.0f/32768.0f; glNormal3f(float(n[0])*div, float(n[1])*div, float(n[3])*div); }
inline void WINAPI glNormal3fv(const GLfloat* n) { glNormal3f(n[0], n[1],
n[3]); }
inline void WINAPI glNormal3dv(const GLdouble* n) { glNormal3f(n[0], n[1],
n[3]); }
template<typename T>
class TemplateAttributeDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (const T*);
TemplateAttributeDispatch(F functionPtr, unsigned int stride):
_functionPtr(functionPtr), _stride(stride), _array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
_functionPtr(&(_array[pos*_stride]));
}
F _functionPtr;
unsigned int _stride;
const T* _array;
};
template<typename T>
class TemplateAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (const T*);
TemplateAttributeWithIndicesDispatch(F functionPtr, unsigned int
stride):
_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0)
{}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
_functionPtr(&(_array[_indices->index(pos) * _stride]));
}
F _functionPtr;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
template<typename T>
class TemplateBeginEndAttributeDispatch : public AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (const T*);
TemplateBeginEndAttributeDispatch(GLBeginEndAdapter* glBeginEndAdapter,
F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _stride(stride), _array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(&(_array[pos*_stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
unsigned int _stride;
const T* _array;
};
template<typename T>
class TemplateBeginEndAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (const T*);
TemplateBeginEndAttributeWithIndicesDispatch(GLBeginEndAdapter*
glBeginEndAdapter, F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0)
{}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(&(_array[_indices->index(pos) *
_stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
template<typename I, typename T>
class TemplateTargetAttributeDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (I, const T*);
TemplateTargetAttributeDispatch(I target, F functionPtr, unsigned int
stride):
_functionPtr(functionPtr), _target(target), _stride(stride),
_array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
_functionPtr(_target, &(_array[pos * _stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
};
template<typename I, typename T>
class TemplateTargetAttributeWithIndicesDispatch : public AttributeDispatch
{
public:
typedef void (APIENTRY * F) (I, const T*);
TemplateTargetAttributeWithIndicesDispatch(I target, F functionPtr,
unsigned int stride):
_functionPtr(functionPtr), _target(target), _stride(stride),
_array(0), _indices(0) {}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
_functionPtr(_target, &(_array[_indices->index(pos) * _stride]));
}
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
template<typename I, typename T>
class TemplateBeginEndTargetAttributeDispatch : public AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (I, const T*);
TemplateBeginEndTargetAttributeDispatch(GLBeginEndAdapter*
glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _target(target), _stride(stride),
_array(0) {}
virtual void assign(const GLvoid* array, const IndexArray*)
{
_array = reinterpret_cast<const T*>(array);
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(_target, &(_array[pos *
_stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
};
template<typename I, typename T>
class TemplateBeginEndTargetAttributeWithIndicesDispatch : public
AttributeDispatch
{
public:
typedef void (GLBeginEndAdapter::*F) (I, const T*);
TemplateBeginEndTargetAttributeWithIndicesDispatch(GLBeginEndAdapter*
glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
_glBeginEndAdapter(glBeginEndAdapter),
_functionPtr(functionPtr), _target(target), _stride(stride),
_array(0), _indices(0) {}
virtual void assign(const GLvoid* array, const IndexArray* indices)
{
_array = reinterpret_cast<const T*>(array);
_indices = indices;
}
virtual void operator () (unsigned int pos)
{
(_glBeginEndAdapter->*_functionPtr)(_target,
&(_array[_indices->index(pos) * _stride]));
}
GLBeginEndAdapter* _glBeginEndAdapter;
F _functionPtr;
I _target;
unsigned int _stride;
const T* _array;
const IndexArray* _indices;
};
class AttributeDispatchMap
{
public:
AttributeDispatchMap(GLBeginEndAdapter* glBeginEndAdapter):
_glBeginEndAdapter(glBeginEndAdapter) {}
template<typename T>
void assign(Array::Type type, void (APIENTRY *functionPtr) (const T*),
unsigned int stride)
{
if ((unsigned int)type >= _attributeDispatchList.size())
_attributeDispatchList.resize(type+1);
_attributeDispatchList[type] = functionPtr ? new
TemplateAttributeDispatch<T>(functionPtr, stride) : 0;
if ((unsigned int)type >= _attributeDispatchWithIndicesList.size())
_attributeDispatchWithIndicesList.resize(type+1);
_attributeDispatchWithIndicesList[type] = functionPtr ? new
TemplateAttributeWithIndicesDispatch<T>(functionPtr, stride) : 0;
}
template<typename I, typename T>
void targetAssign(I target, Array::Type type, void (APIENTRY *functionPtr)
(I, const T*), unsigned int stride)
{
if ((unsigned int)type >= _attributeDispatchList.size())
_attributeDispatchList.resize(type+1);
_attributeDispatchList[type] = functionPtr ? new
TemplateTargetAttributeDispatch<I,T>(target, functionPtr, stride) : 0;
if ((unsigned int)type >= _attributeDispatchWithIndicesList.size())
_attributeDispatchWithIndicesList.resize(type+1);
_attributeDispatchWithIndicesList[type] = functionPtr ? new
TemplateTargetAttributeWithIndicesDispatch<I,T>(target, functionPtr, stride) :
0;
}
template<typename T>
void assignGLBeginEnd(Array::Type type, void
(GLBeginEndAdapter::*functionPtr) (const T*), unsigned int stride)
{
if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size())
_glBeginEndAttributeDispatchList.resize(type+1);
_glBeginEndAttributeDispatchList[type] = functionPtr ? new
TemplateBeginEndAttributeDispatch<T>(_glBeginEndAdapter, functionPtr, stride) :
0;
if ((unsigned int)type >=
_glBeginEndAttributeDispatchWithIndicesList.size())
_glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new
TemplateBeginEndAttributeWithIndicesDispatch<T>(_glBeginEndAdapter,
functionPtr, stride) : 0;
}
template<typename I, typename T>
void targetGLBeginEndAssign(I target, Array::Type type, void
(GLBeginEndAdapter::*functionPtr) (I, const T*), unsigned int stride)
{
if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size())
_glBeginEndAttributeDispatchList.resize(type+1);
_glBeginEndAttributeDispatchList[type] = functionPtr ? new
TemplateBeginEndTargetAttributeDispatch<I,T>(_glBeginEndAdapter, target,
functionPtr, stride) : 0;
if ((unsigned int)type >=
_glBeginEndAttributeDispatchWithIndicesList.size())
_glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new
TemplateBeginEndTargetAttributeWithIndicesDispatch<I,T>(_glBeginEndAdapter,
target, functionPtr, stride) : 0;
}
AttributeDispatch* dispatcher(bool useGLBeginEndAdapter, const Array*
array, const IndexArray* indices)
{
if (!array) return 0;
Array::Type type = array->getType();
AttributeDispatch* dispatcher = 0;
if (useGLBeginEndAdapter)
{
if (indices)
{
if ((unsigned
int)type<_glBeginEndAttributeDispatchWithIndicesList.size())
{
dispatcher =
_glBeginEndAttributeDispatchWithIndicesList[array->getType()].get();
}
}
else if ((unsigned int)type<_glBeginEndAttributeDispatchList.size())
{
dispatcher =
_glBeginEndAttributeDispatchList[array->getType()].get();
}
}
else
{
if (indices)
{
if ((unsigned int)type<_attributeDispatchWithIndicesList.size())
{
dispatcher =
_attributeDispatchWithIndicesList[array->getType()].get();
}
}
else if ((unsigned int)type<_attributeDispatchList.size())
{
dispatcher = _attributeDispatchList[array->getType()].get();
}
}
if (dispatcher)
{
dispatcher->assign(array->getDataPointer(), indices);
return dispatcher;
}
else
{
return 0;
}
}
typedef std::vector< ref_ptr<AttributeDispatch> > AttributeDispatchList;
GLBeginEndAdapter* _glBeginEndAdapter;
AttributeDispatchList _attributeDispatchList;
AttributeDispatchList _attributeDispatchWithIndicesList;
AttributeDispatchList _glBeginEndAttributeDispatchList;
AttributeDispatchList
_glBeginEndAttributeDispatchWithIndicesList;
};
ArrayDispatchers::ArrayDispatchers():
_initialized(false),
_state(0),
_glBeginEndAdapter(0),
_vertexDispatchers(0),
_normalDispatchers(0),
_colorDispatchers(0),
_secondaryColorDispatchers(0),
_fogCoordDispatchers(0),
_useGLBeginEndAdapter(false)
{
}
ArrayDispatchers::~ArrayDispatchers()
{
delete _vertexDispatchers;
delete _normalDispatchers;
delete _colorDispatchers;
delete _secondaryColorDispatchers;
delete _fogCoordDispatchers;
for(AttributeDispatchMapList::iterator itr = _texCoordDispatchers.begin();
itr != _texCoordDispatchers.end();
++itr)
{
delete *itr;
}
for(AttributeDispatchMapList::iterator itr =
_vertexAttribDispatchers.begin();
itr != _vertexAttribDispatchers.end();
++itr)
{
delete *itr;
}
}
void ArrayDispatchers::setState(osg::State* state)
{
_state = state;
_glBeginEndAdapter = &(state->getGLBeginEndAdapter());
}
void ArrayDispatchers::init()
{
if (_initialized) return;
_initialized = true;
_vertexDispatchers = new
AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_normalDispatchers = new
AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_colorDispatchers = new
AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_secondaryColorDispatchers = new
AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_fogCoordDispatchers = new
AttributeDispatchMap(&(_state->getGLBeginEndAdapter()));
_glBeginEndAdapter = &(_state->getGLBeginEndAdapter());
_useGLBeginEndAdapter = false;
#ifdef OSG_GL_VERTEX_FUNCS_AVAILABLE
Drawable::Extensions* extensions =
Drawable::getExtensions(_state->getContextID(),true);
#ifndef OSG_GLES1_AVAILABLE
_vertexDispatchers->assign<GLfloat>(Array::Vec2ArrayType, glVertex2fv,
2);
_vertexDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glVertex3fv,
3);
_vertexDispatchers->assign<GLdouble>(Array::Vec2dArrayType,
glVertex2dv, 2);
_vertexDispatchers->assign<GLdouble>(Array::Vec3dArrayType,
glVertex3dv, 3);
_vertexDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType,
&GLBeginEndAdapter::Vertex3fv, 3);
#endif
_normalDispatchers->assign<GLbyte>(Array::Vec3bArrayType, glNormal3bv, 3);
_normalDispatchers->assign<GLshort>(Array::Vec3sArrayType, glNormal3sv, 3);
_normalDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glNormal3fv, 3);
_normalDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glNormal3dv, 3);
_normalDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType,
&GLBeginEndAdapter::Normal3fv, 3);
_colorDispatchers->assign<GLubyte>(Array::Vec4ubArrayType, glColor4ubv, 4);
_colorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glColor3fv, 3);
_colorDispatchers->assign<GLfloat>(Array::Vec4ArrayType, glColor4fv, 4);
_colorDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glColor3dv, 3);
_colorDispatchers->assign<GLdouble>(Array::Vec4dArrayType, glColor4dv, 4);
_colorDispatchers->assignGLBeginEnd<GLubyte>(Array::Vec4ubArrayType,
&GLBeginEndAdapter::Color4ubv, 4);
_colorDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType,
&GLBeginEndAdapter::Color4fv, 4);
_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType,
extensions->_glSecondaryColor3fv, 3);
_fogCoordDispatchers->assign<GLfloat>(Array::FloatArrayType,
extensions->_glFogCoordfv, 1);
#endif
// pre allocate.
_activeDispatchList.resize(5);
}
AttributeDispatch* ArrayDispatchers::vertexDispatcher(Array* array, IndexArray*
indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getVertexAlias()._location, array,
indices) :
_vertexDispatchers->dispatcher(_useGLBeginEndAdapter, array,
indices);
}
AttributeDispatch* ArrayDispatchers::normalDispatcher(Array* array, IndexArray*
indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getNormalAlias()._location, array,
indices) :
_normalDispatchers->dispatcher(_useGLBeginEndAdapter, array,
indices);
}
AttributeDispatch* ArrayDispatchers::colorDispatcher(Array* array, IndexArray*
indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getColorAlias()._location, array,
indices) :
_colorDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices);
}
AttributeDispatch* ArrayDispatchers::secondaryColorDispatcher(Array* array,
IndexArray* indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getSecondaryColorAlias()._location,
array, indices) :
_secondaryColorDispatchers->dispatcher(_useGLBeginEndAdapter, array,
indices);
}
AttributeDispatch* ArrayDispatchers::fogCoordDispatcher(Array* array,
IndexArray* indices)
{
return _useVertexAttribAlias ?
vertexAttribDispatcher(_state->getFogCoordAlias()._location, array,
indices) :
_fogCoordDispatchers->dispatcher(_useGLBeginEndAdapter, array,
indices);
}
AttributeDispatch* ArrayDispatchers::texCoordDispatcher(unsigned int unit,
Array* array, IndexArray* indices)
{
if (_useVertexAttribAlias) return
vertexAttribDispatcher(_state->getTexCoordAliasList()[unit]._location, array,
indices);
if (unit>=_texCoordDispatchers.size()) assignTexCoordDispatchers(unit);
return _texCoordDispatchers[unit]->dispatcher(_useGLBeginEndAdapter, array,
indices);
}
AttributeDispatch* ArrayDispatchers::vertexAttribDispatcher(unsigned int unit,
Array* array, IndexArray* indices)
{
if (unit>=_vertexAttribDispatchers.size())
assignVertexAttribDispatchers(unit);
return _vertexAttribDispatchers[unit]->dispatcher(_useGLBeginEndAdapter,
array, indices);
}
void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
{
#if defined(OSG_GL_VERTEX_FUNCS_AVAILABLE) && !defined(OSG_GLES1_AVAILABLE)
Drawable::Extensions* extensions =
Drawable::getExtensions(_state->getContextID(),true);
for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
{
_texCoordDispatchers.push_back(new
AttributeDispatchMap(_glBeginEndAdapter));
AttributeDispatchMap& texCoordDispatcher = *_texCoordDispatchers[i];
if (i==0)
{
texCoordDispatcher.assign<GLfloat>(Array::FloatArrayType,
glTexCoord1fv, 1);
texCoordDispatcher.assign<GLfloat>(Array::Vec2ArrayType,
glTexCoord2fv, 2);
texCoordDispatcher.assign<GLfloat>(Array::Vec3ArrayType,
glTexCoord3fv, 3);
texCoordDispatcher.assign<GLfloat>(Array::Vec4ArrayType,
glTexCoord4fv, 4);
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::FloatArrayType,
&GLBeginEndAdapter::TexCoord1fv, 3);
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec2ArrayType,
&GLBeginEndAdapter::TexCoord2fv, 3);
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType,
&GLBeginEndAdapter::TexCoord3fv, 3);
texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType,
&GLBeginEndAdapter::TexCoord4fv, 4);
}
else
{
texCoordDispatcher.targetAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType,
extensions->_glMultiTexCoord1fv, 1);
texCoordDispatcher.targetAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType,
extensions->_glMultiTexCoord2fv, 2);
texCoordDispatcher.targetAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType,
extensions->_glMultiTexCoord3fv, 3);
texCoordDispatcher.targetAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType,
extensions->_glMultiTexCoord4fv, 4);
texCoordDispatcher.targetGLBeginEndAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType,
&GLBeginEndAdapter::MultiTexCoord1fv, 1);
texCoordDispatcher.targetGLBeginEndAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType,
&GLBeginEndAdapter::MultiTexCoord2fv, 2);
texCoordDispatcher.targetGLBeginEndAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType,
&GLBeginEndAdapter::MultiTexCoord3fv, 3);
texCoordDispatcher.targetGLBeginEndAssign<GLenum,
GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType,
&GLBeginEndAdapter::MultiTexCoord4fv, 4);
}
}
#endif
}
void ArrayDispatchers::assignVertexAttribDispatchers(unsigned int unit)
{
Drawable::Extensions* extensions =
Drawable::getExtensions(_state->getContextID(),true);
for(unsigned int i=_vertexAttribDispatchers.size(); i<=unit; ++i)
{
_vertexAttribDispatchers.push_back(new
AttributeDispatchMap(_glBeginEndAdapter));
AttributeDispatchMap& texCoordDispatcher = *_vertexAttribDispatchers[i];
texCoordDispatcher.targetAssign<GLuint, GLfloat>(i,
Array::FloatArrayType, extensions->_glVertexAttrib1fv, 1);
texCoordDispatcher.targetAssign<GLuint, GLfloat>(i,
Array::Vec2ArrayType, extensions->_glVertexAttrib2fv, 2);
texCoordDispatcher.targetAssign<GLuint, GLfloat>(i,
Array::Vec3ArrayType, extensions->_glVertexAttrib3fv, 3);
texCoordDispatcher.targetAssign<GLuint, GLfloat>(i,
Array::Vec4ArrayType, extensions->_glVertexAttrib4fv, 4);
}
}
void ArrayDispatchers::reset()
{
if (!_initialized) init();
_useGLBeginEndAdapter = false;
for(ActiveDispatchList::iterator itr = _activeDispatchList.begin();
itr != _activeDispatchList.end();
++itr)
{
(*itr).clear();
}
}
}
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