Hi Robert,

We've done some minor changes to the 3DS reader/writer. Shall we wait for you 
to integrate/modify before submitting? If you didn't start integrating it, it 
may be better to send it now...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

> Hi Robert,
> 
> I think it's worth integrating it into SVN trunk. As I said, I can't
> assert there is no bug, but it seems reasonably stable.
> Thank you.
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Robert Osfield" <[email protected]> a écrit :
> 
> > Hi Sukender,
> >
> > Are you putting this version forward for merging with OSG svn/trunk
> > as
> > is, or are you looking for community feedback still?
> >
> > I'm happy to go ahead and merge if you feel it's now ready.
> >
> > Robert.
> >
> > On Tue, Nov 24, 2009 at 3:01 PM, Sukender <[email protected]> wrote:
> > > Hi Robert,
> > >
> > > Here is our freshly baked 3DS reader/writer (named 'v0.5' to
> > differentiate from previous one). Changes are against trunk rev.
> > 10819.
> > > Short changelog (from rev 10819):
> > > - Added 3DS writer
> > > - Sync'd with latest lib3DS
> > > - Added options, especially "flattenMatrixTransforms" to get the
> > "old" behaviour (else the reader correctly maps to OSG the
> transforms
> > from the 3DS file).
> > >
> > > What should be done:
> > > - Check with pivot points, with and without
> > "flattenMatrixTransforms" option.
> > > - We ran tests on it, but we can never be 100% sure there is no
> bug.
> > Testing from the community would of course be helpful.
> > >
> > > Some files have been added, some (old lib3ds) have been removed.
> > Feel free to ask if anything goes wrong during integration.
> > > Cheers,
> > >
> > > PS: Don't try to find "v0.4" anywhere on the mailing list; it
> hasn't
> > been posted.
> > >
> > > Sukender
> > > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> > >
> > > ----- "Robert Osfield" <[email protected]> a écrit :
> > >
> > >> Hi Sukender,
> > >>
> > >> On Tue, Nov 24, 2009 at 9:53 AM, Sukender <[email protected]>
> > wrote:
> > >> > I confirm that "old" 3DS reader merges transforms into vertices
> > (=
> > >> vertices are transformed and MatrixTransforms become Groups).
> I'll
> > >> create an option for the new reader to have both behaviours (keep
> > >> transforms or merge them). According to you, what should be the
> > >> default behaviour?
> > >> > I suggest it should be the "old" one, knowing the fact lib3DS
> > merges
> > >> transforms (= I have to undo what is done in lib3DS to keep
> > >> transforms, leading to possible rounding errors); but this is
> > subject
> > >> to discussion, I think.
> > >>
> > >> Thanks for the investigation/explanation.  Having an option for
> > both
> > >> would be appropriate, what you may be able to do is move the
> > >> transformation of vertices onto the the
> > >> osgUtil::Optimizer::FlatterStaticTransforms.  As for the default,
> > if
> > >> he model appears on screen the same then it's likely that keeping
> > the
> > >> transforms would be fine, especially as osgUtil::Optimizer can
> get
> > >> rid
> > >> of them anyway.
> > >>
> > >> As for precision - leaving the transforms in the scene graph will
> > >> likely lead to better precision if the subgraphs have local
> > >> coordinate
> > >> - which is the typical setup of models.
> > >>
> > >> Robert.
> > >> _______________________________________________
> > >> osg-submissions mailing list
> > >> [email protected]
> > >>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > >
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> > >
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> > >
> > >
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> >
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