Hi Robert, Thanks about reviewing the changes. Well about lib3ds, I simply dowloaded the latest files, whose named changed w.r.t. the old version (= I did not rename anything). I thus put all these files into a folder to make it 'cleaner'.
About modified code, yes I did some minor changes: 1. I fixed VC9 warnings and gave the changes back to the lib3ds project. Those changes are actually reviewd by the lib3ds author and it seems he agrees fixing warnings. 2. I added support for OSG's endianness (very little code). All changes are enclosed between "/* --- Code for OpenSceneGraph --- */" (lib3ds_io.c, lib3ds.h). If you think point 2 is to be changed, the please tell. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Robert Osfield" <[email protected]> a écrit : > Hi Sukender, > > I'm just in the process of reviewing your changes. I had to fix the > ordering of a couple of member variable initialization to fix warning > under g++ 4.3.5, and added an #include <string> to do it's pickiness > about includes of C functions, but otherwise things went smoothly. > The test model loads fine too. > > I'm currently pondering on how best to merge the changes w.r.t the > lib3ds files. Went you pulled in the new lib3ds files did you rename > than? For instance the original lib3ds file camera.cpp that the old > 3ds plugin had is now named lib3ds_camera.cpp. Is this something > that > you introduced? Also did you make many changes to the lib3ds code > base itself? > > Cheers, > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
