Hi Robert,

Thanks about reviewing the changes.
Well about lib3ds, I simply dowloaded the latest files, whose named changed 
w.r.t. the old version (= I did not rename anything). I thus put all these 
files into a folder to make it 'cleaner'.

About modified code, yes I did some minor changes:
1. I fixed VC9 warnings and gave the changes back to the lib3ds project. Those 
changes are actually reviewd by the lib3ds author and it seems he agrees fixing 
warnings.
2. I added support for OSG's endianness (very little code). All changes are 
enclosed between "/* --- Code for OpenSceneGraph --- */" (lib3ds_io.c, 
lib3ds.h).

If you think point 2 is to be changed, the please tell.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> Hi Sukender,
> 
> I'm just in the process of reviewing your changes.  I had to fix the
> ordering of a couple of member variable initialization to fix warning
> under g++ 4.3.5, and added an #include <string> to do it's pickiness
> about includes of C functions, but otherwise things went smoothly.
> The test model loads fine too.
> 
> I'm currently pondering on how best to merge the changes w.r.t the
> lib3ds files.  Went you pulled in the new lib3ds files did you rename
> than?  For instance the original lib3ds file camera.cpp that the old
> 3ds plugin had is now named lib3ds_camera.cpp.  Is this something
> that
> you introduced?  Also did you make many changes to the lib3ds code
> base itself?
> 
> Cheers,
> Robert.
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
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