Hi Laurens, On Tue, Dec 1, 2009 at 6:14 PM, Laurens Voerman <[email protected]> wrote: > I do agree that a new mechanism to release and reload textures would be a > more elegant solution than the pagedLOD I am currently using.
This is not what I was suggesting. Simple that the mipmap level skipping would be done within the osg::Texture that the osg::Image was attached to. The osg::Texture would not be shared, just the osg::Image, and the osg::Texture once created would stay the same. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
