Robert Osfield wrote:
Hi Laurens,

On Tue, Dec 1, 2009 at 6:14 PM, Laurens Voerman <[email protected]> wrote:
I do agree that a new mechanism to release and reload textures would be a
more elegant solution than the pagedLOD I am currently using.

This is not what I was suggesting.  Simple that the mipmap level
skipping would be done within the osg::Texture that the osg::Image was
attached to.  The osg::Texture would not be shared, just the
osg::Image, and the osg::Texture once created would stay the same.

Robert.

Thanks, I now see I misunderstood. This will reduce the load on videomemory, but still read the entire image from disk. This might be a viable route for me too, if the image stays in the osgcache (main memory). I will have to rearrange my model, because the current version is sure to go over 2GB, and it still needs to run on win32.
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