Hi,

Robert Osfield wrote:
Hi J.P.,

On Tue, Dec 8, 2009 at 2:34 PM, J.P. Delport <[email protected]> wrote:
yes, but they are reading from either the frame buffer or a pbuffer, not
from an FBO RTT camera.

An FBO should not present any particular problems.

Firstly, I'm not advocating code changes. The current read back from FBO if I attach images to a camera works fine. I have not been able to make anything faster, even by hacking my PBO readpixel code into RenderStage :)

In the FBO case: the FBO can have multiple attachments, so if I want to use glReadPixels in the camera callback I have to iterate through the camera's attachments, bind the FBO manually (RenderStage already did unbind), bind the PBO, set the read buffer to the appropriate attachment etc. Iow I duplicate the code in RenderStage in the callback. It's not that it's impossible.

jp


Robert.
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