Hi Sukender, On Sat, Dec 5, 2009 at 3:12 PM, Sukender <[email protected]> wrote: > I experienced as some users before: I tried to rescale an image without a > valid rendering context... And had problems to unserstand what the > "GL_OUT_OF_MEMORY" meant! So I added a few comments for future users.
Thanks changes now merged and submitted to svn/trunk. > BTW, do you think a context-free rescale function may be useful? Yes very usuful. A context-free and GLU free rescale function would be great as it'll allow not only rescaling in plugins, but also enable GLES and GL3 implementation to scale. > I personally used a modified version of Mesa/SGI OpenGL implementation (which > is MIT-licenced and thus compatible with OSGPL). The only drawback is that > there is a lot of code and it looks more like a little library/plugin than a > 'normal' method. How much code are we talking about? Could we place a single gluScale style function into include/osg/Image and then have the implementation maintained in the src/osg/, here in the implementation it can safely cover a couple of files. This is the approach we've take for the tristripper functionality. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
