> Hi Sukender, > > On Wed, Dec 16, 2009 at 10:27 AM, Sukender <[email protected]> wrote: > > Hi Robert, > > > > I 100% agree. Many scaling and mipmapping functions may be useful. > So I guess my poor code isn't enough. What I suggest is to get open > source code (such as Mesa/SGIn as I did) and create our own GLU as you > said. Only changes for most functions are to remove calls to variables > in the GL context, and replace them with structures we pass (by > reference) to each function. > > The Mesa/SGI "mipmap.c" should be a nice start (even if it'll > certainly become a cpp). > > Do you agree? > > "I do" > > Que wedding march :-) > > Robert.
Okay. I'm almost sure I won't be able to do all this stuff... So I may submit partial code with somthing like "to be continued..." ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
