> Hi Sukender,
> 
> On Wed, Dec 16, 2009 at 10:27 AM, Sukender <[email protected]> wrote:
> > Hi Robert,
> >
> > I 100% agree. Many scaling and mipmapping functions may be useful.
> So I guess my poor code isn't enough. What I suggest is to get open
> source code (such as Mesa/SGIn as I did) and create our own GLU as you
> said. Only changes for most functions are to remove calls to variables
> in the GL context, and replace them with structures we pass (by
> reference) to each function.
> > The Mesa/SGI "mipmap.c" should be a nice start (even if it'll
> certainly become a cpp).
> > Do you agree?
> 
> "I do"
> 
> Que wedding march :-)
> 
> Robert.


Okay. I'm almost sure I won't be able to do all this stuff... So I may submit 
partial code with somthing like "to be continued..." ;)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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