Hi Robert,

> On Wed, Dec 16, 2009 at 5:14 PM, Sukender <[email protected]> wrote:
> > Yes there may be things to do about those points. I'll wait for your
> next
> > post (after the night ;) )... you'll surely have wiser ideas than
> mine.
> 
> Night past, and I'm afraid I've been pondering and tackling other
> tasks... so don't have nice fully formed ideas to blow you away
> with...
> 
> On the topic of avoiding recursion one thought I did have was in the
> method:
> 
>   void ProxyLoadImageCallback::load(osg::Image & image) const {
>   ..
>   }
> 
> One could just replace the line:
> 
>     osg::ref_ptr<osg::Image> loadedImage =
> osgDB::readImageFile(filename, localOptions);
> 
> With:
> 
>     osg::ref_ptr<osg::Image> loadedImage =
> osgDB::Registry::instance()->readImageImplementation((filename,
> localOptions);
> 
> And by doing this we wouldn't invoke any of the callbacks that you'd
> otherwise get, so there would be no need to modify Options or the
> Registry and thus keep things thread safe.

Simply a great idea! Already changed my code.


> >> W.r.t 3ds plugin, I don't understand why you say the noTextures
> >> options is useless.  Could you please explain.
> >
> > Well I think disabling the loading of images in each reader is too
> much job,
> > and it adds too much maintenance in case we find a bug. The solution
> I used
> > was the "NoTextureReadFileCallback" (in the file I submitted). It:
> > - exactly does the same thing,
> > - is valid for all readers,
> > - may be replaced by other reader callback (such as for proxy
> images),
> > - and does not require to tweak the OSG source code.
> > Thus the "noTexture" option should be replaced by this simple
> callback.
> > Does that sounds right for you? Do you think the
> NoTextureReadFileCallback
> > should be available somewhere in OSG?
> 
> OK, I understand now.  I am correct in reading the svn changesets
> that
> the "noTexture" option can in as part of your recent 3ds submission?
> I just want to double check that we won't be removing an option that
> others are relying upon.

The "noTexture" option was something I added recently in 3DS (submitted) and in 
FBX (not submitted: the last submission does not include it). I guess nobody 
uses it.
BTW, did you review the submission of the FBX plugin (with write support)?


> And I do agree the callback is the better way to switch off textures.
> 
> As for a place for these callbacks, a header to declare them in osgDB
> would be the place.  One could possibly just place them in
> include/osgDB/Callbacks, or in a companion
> HelperCallbacks/UtilityCallbacks oooo I can't think of a sensible
> name.  Perhaps just sticking them in Callbacks would be the easiest
> place to stick them...
> 
> Robert.

I'll make another submission soon. It'll roughly contain what I've put in the 
"helper" file. Or do you prefer doing it by yourself?

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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