Hi Julen, This modification of osgmovie works perfectly ;-)
In terms of encapsulation of the pause functionality it isn't ideal though, as one would really want to just pause the movie and have the audio stop. I will have a think about how we might solve this - perhaps the AudioSink can be used to solve the problem by having an additional method for pausing/unpausing. Thoughts? Robert. On Thu, Dec 17, 2009 at 10:01 AM, Julen Garcia <[email protected]> wrote: > Hi Robert, > > I didn't realized that I've also modified osgmovie.cpp to control the audio > pause. So here you have the changes. > Maybe it is not the most elegant way to implement it, but it works ;) > > Thank you! > > Cheers, > Julen Garcia > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21606#21606 > > > > > Attachments: > http://forum.openscenegraph.org//files/osgmovie_353.cpp > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
