Hi Julen,

This modification of osgmovie works perfectly ;-)

In terms of encapsulation of the pause functionality it isn't ideal
though, as one would really want to just pause the movie and have the
audio stop.  I will have a think about how we might solve this -
perhaps the AudioSink can be used to solve the problem by having an
additional method for pausing/unpausing.

Thoughts?

Robert.

On Thu, Dec 17, 2009 at 10:01 AM, Julen Garcia <[email protected]> wrote:
> Hi Robert,
>
> I didn't realized that I've also modified osgmovie.cpp to control the audio 
> pause. So here you have the changes.
> Maybe it is not the most elegant way to implement it, but it works ;)
>
> Thank you!
>
> Cheers,
> Julen Garcia
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21606#21606
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