Hi Robert,

osgShadow was using single precision variables for light positioning and 
orientation. This was causing precision problems (shadow jumping) with big 
databases (eg. geocentric created vpb). This patch fixes this by using double 
precision variables for light positioning and orientation. It works for all 
algorithms dreived form osgShadow::StandardShadowMap.

Cheers,
Marius

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=22181#22181




Attachments: 
http://forum.openscenegraph.org//files/standardshadowmap_754.cpp


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