Thanks Marius, fix now merged and submitted to svn/trunk. Cheers, Robert.
On Wed, Jan 6, 2010 at 7:54 PM, Marius Heise <[email protected]> wrote: > Hi Robert, > > osgShadow was using single precision variables for light positioning and > orientation. This was causing precision problems (shadow jumping) with big > databases (eg. geocentric created vpb). This patch fixes this by using double > precision variables for light positioning and orientation. It works for all > algorithms dreived form osgShadow::StandardShadowMap. > > Cheers, > Marius > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=22181#22181 > > > > > Attachments: > http://forum.openscenegraph.org//files/standardshadowmap_754.cpp > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
