Thanks Marius, fix now merged and submitted to svn/trunk. Cheers, Robert.

On Wed, Jan 6, 2010 at 7:54 PM, Marius Heise <[email protected]> wrote:
> Hi Robert,
>
> osgShadow was using single precision variables for light positioning and 
> orientation. This was causing precision problems (shadow jumping) with big 
> databases (eg. geocentric created vpb). This patch fixes this by using double 
> precision variables for light positioning and orientation. It works for all 
> algorithms dreived form osgShadow::StandardShadowMap.
>
> Cheers,
> Marius
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=22181#22181
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/standardshadowmap_754.cpp
>
>
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